📄 setupcore.h
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/* $Id: setupcore.h,v 1.20 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="System"
//! header=core.h
#ifndef header_setupcore
#define header_setupcore
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef WIN32
#include <windows.h>
#endif
//: ClanCore initialization functions.
//- !group=Core/System!
//- !header=core.h!
class CL_SetupCore
{
public:
//! Operations:
//: Initialize clanCore.
//- <p>If you are using CL_ClanApplication to boot your
//- application, you do not need to call this function.</p>
//- <p>If using Win32 (and without CL_ClanApplication) -
//- You must call CL_SetupCore::set_instance(HINSTANCE hInstance)
//- before this calling this function</p>
static void init(bool register_resources_only = false);
//: Deinitialize clanCore.
//- <p>If you are using CL_ClanApplication to boot your
//- application, you do not need to call this function.</p>
static void deinit();
#ifdef WIN32
//: Set instance.
//- <p>If doing win32 initialization without using clanApp, you must call
//- this function before calling CL_SetupCore::init().</p>
static void set_instance(HINSTANCE hInstance);
#endif
};
#endif
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