📄 threadfunc_v0.h
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/* $Id: threadfunc_v0.h,v 1.5 2003/10/14 15:52:10 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef header_threadfunc_v0
#define header_threadfunc_v0
#if _MSC_VER > 1000
#pragma once
#endif
#include "thread.h"
template<class Class>
class CL_ThreadFunc_Runnable_v0 : public CL_Runnable
{
public:
typedef void (Class::*MemberFunc)();
CL_ThreadFunc_Runnable_v0(Class *self, MemberFunc func)
: self(self), func(func)
{
}
private:
virtual void run()
{
(*self.*func)();
}
Class *self;
MemberFunc func;
};
//: Member function based thread callback interface.
//- <p>The CL_ThreadFunc_v0<MyClass> is an interface used to call a member function
//- in a new thread.</p>
//-
//- Following code demonstrates how it is used:
//- <code>
//- class MyClass
//- {
//- CL_Thread thread;
//-
//- MyClass() : thread(CL_ThreadFunc_v0(this, MyClass::worker_function))
//- {
//- thread.start();
//- }
//-
//- void worker_function() { return; }
//- };
//- </code></p>
#define CL_ThreadFunc_v0(a, b) CL_Thread(new CL_ThreadFunc_Runnable_v0(a, b), true)
/* Following code procudes internal compiler error with msvc++
template<class Class>
CL_Thread CL_ThreadFunc_v0(
Class *self,
CL_ThreadFunc_Runnable_v0<Class>::MemberFunc func)
{
return CL_Thread(new CL_ThreadFunc_Runnable_v0<Class>(self, func), true);
}
*/
#endif
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