📄 resource.h
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/* $Id: resource.h,v 1.29 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="Resources"
//! header=core.h
#ifndef header_resource
#define header_resource
#if _MSC_VER > 1000
#pragma once
#endif
#include "../../signals.h"
#include <string>
class CL_ResourceManager;
class CL_ResourceData;
class CL_Resource_Generic;
#include "../XML/dom_element.h"
//: Interface for accessing a resource in the resource manager.
//- !group=Core/Resources!
//- !header=core.h!
class CL_Resource
{
//! Construction:
public:
//: Resource constructor.
CL_Resource(
CL_DomElement &element,
CL_ResourceManager *manager);
CL_Resource(const CL_Resource ©);
CL_Resource();
//: Resource destructor.
virtual ~CL_Resource();
//! Attributes:
public:
//: Returns the type of the resource.
std::string get_type() const;
//: Returns the name of the resource.
std::string get_name() const;
//: Returns the resource DOM element.
CL_DomElement &get_element();
//: Returns the resource manager.
CL_ResourceManager get_manager();
//: Returns the data with the matching name.
CL_ResourceData *get_data(const std::string &name);
//: Returns the current reference count.
int get_reference_count() const;
//! Operations:
public:
//: Copy a resource.
void operator = (const CL_Resource ©);
//! Operations:
public:
//: Attach some data to the resource.
void attach_data(const std::string &name, CL_ResourceData *data);
//: Detach some data from the resource.
void detach_data(CL_ResourceData *data);
//: Unloads the resource from memory.
void unload();
//: Loads the resource, using the prefered source as specified by
//: the resource manager.
void load();
//! Implementation:
private:
CL_Resource(CL_Resource_Generic *impl);
//: Pointer to implementation
CL_Resource_Generic *impl;
friend class CL_ResourceData;
friend class CL_ResourceManager_Generic;
};
#endif
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