📄 resourcedata.h
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/* $Id: resourcedata.h,v 1.13 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="Resources"
//! header=core.h
#ifndef header_resourcedata
#define header_resourcedata
#if _MSC_VER > 1000
#pragma once
#endif
#include "resource.h"
class CL_ResourceData_Generic;
//: Data object attached to a resource.
//- !group=Core/Resources!
//- !header=core.h!
//- <p>The CL_ResourceData class represents a data object connected to a
//- resource. A resource can have one or more of these data objects
//- attached, and they can be retrieved by making a call to
//- CL_Resource::get_data.</p>
//- <p>Resource data objects are used to contain extra data associated with
//- a certain resource. For instance, the surface resource has an object
//- attached by the name "surface" that contain the loaded surface's
//- data.</p>
class CL_ResourceData
{
//! Construction:
public:
//: Constructs a resource data object.
//- <p>A resource data object will not by itself attach to a
//- CL_Resource. This must be done manually by making a call to
//- CL_Resource::attach_data.</p>
//param resource: Resource object associated with this resource data
//param resource: object.
CL_ResourceData(CL_Resource &resource);
//: Resource Data destructor.
virtual ~CL_ResourceData();
//! Attributes:
public:
//: Get Resource object.
CL_Resource get_resource();
//! Operations:
public:
//: Called first time CL_Resource::load() is called on the resource.
virtual void on_load() { return; }
//: Called last time CL_Resource::unload() is called on the resource.
virtual void on_unload() { return; }
//! Implementation:
private:
//: Pointer to the implementation.
CL_ResourceData_Generic *impl;
};
#endif
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