📄 resourcetype_integer.h
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/* $Id: resourcetype_integer.h,v 1.17 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="Resources"
//! header=core.h
#ifndef header_resourcetype_integer
#define header_resourcetype_integer
#if _MSC_VER > 1000
#pragma once
#endif
#include "resourcedata.h"
#include "resource_manager.h"
#include "resource.h"
#include <string>
#include "../System/error.h"
#include "../System/error.h"
//: Resource Data object for an 'integer' resource type.
//- !group=Core/Resources!
//- !header=core.h!
class CL_ResourceData_Integer : public CL_ResourceData
{
//! Construction:
public:
//: Resource Data Integer Constructor.
CL_ResourceData_Integer(class CL_Resource &resource);
//! Attributes:
public:
//: Integer Value.
int value;
};
//: Integer resource accessor class.
//- !group=Core/Resources!
//- !header=core.h!
class CL_Integer
{
//! Construction:
public:
//: Constructs an integer.
//param res_id: Resource id of an integer resource to be constructed from.
//param resources: Resource manager to load resource from.
//param def_value: Default value to use if resource is not found.
CL_Integer(const std::string &res_id, CL_ResourceManager *resources)
{
CL_Resource res = resources->get_resource(res_id);
res.load();
CL_ResourceData_Integer *data = (CL_ResourceData_Integer *) res.get_data("integer");
value = data->value;
res.unload();
}
CL_Integer(const std::string &res_id, CL_ResourceManager *resources, int def_value)
{
try
{
CL_Resource res = resources->get_resource(res_id);
res.load();
CL_ResourceData_Integer *data = (CL_ResourceData_Integer *) res.get_data("integer");
value = data->value;
res.unload();
}
catch (CL_Error err)
{
value = def_value;
}
}
//! Operators:
//: Converts a CL_Integer to an integer.
operator int() const
{
return value;
}
private:
int value;
};
#endif
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