📄 directory.h
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/* $Id: directory.h,v 1.6 2004/01/07 11:22:57 sphair Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="I/O Data"
//! header=core.h
#ifndef header_directory
#define header_directory
#if _MSC_VER > 1000
#pragma once
#endif
#include <string>
//: Directory utility class
//- !group=Core/IO Data!
//- !header=core.h!
class CL_Directory
{
//! Operations:
public:
//: Create directory.
//- <p>return true on success or false on error.</p>
//param dir_name: Directory name for create.
static bool create(const std::string &dir_name);
//: Remove directory.
//- <p>Return true on success or false on error.</p>
//param dir_name: Directory name for delete.
//param delete_files: If true, function will delete files.
//param delete_sub_directoies: If true, function will delete
//param delete_sub_directoies: sub directoies too.
static bool remove(
const std::string &dir_name,
bool delete_files = false,
bool delete_sub_directories = false);
//: Change current directory.
//- <p>Return true on success or false on error.</p>
//param path: Directory name to change to.
static bool change_to(const std::string &path);
//: Get current directory.
//- <p>Returns the current directory path.</p>
static std::string get_current();
};
#endif // header_directory
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