📄 outputsource_provider.h
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/* $Id: outputsource_provider.h,v 1.14 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="I/O Data"
//! header=core.h
#ifndef header_outputsource_provider
#define header_outputsource_provider
#if _MSC_VER > 1000
#pragma once
#endif
#include <string>
class CL_OutputSource;
//: Class that provides output targets.
//- !group=Core/IO Data!
//- !header=core.h!
//- <p>CL_OutputSourceProvider is used to open output sources. This can be from a
//- datafile where the outputsource is an index - or it a directory where the
//- files are the outputsources.</p>
class CL_OutputSourceProvider
{
public:
//! Overrideables:
//: Output Source Provider destructor.
virtual ~CL_OutputSourceProvider() { return; }
//: Opens an outputsource using the passed handle.
//param handle: handle/index/filename/identier to the output source requested.
//return: The output source opened.
virtual CL_OutputSource *open_source(const std::string &handle) = 0;
//: Returns a copy of the current provider.
//return: The copy of the outputsource provider.
virtual CL_OutputSourceProvider *clone() = 0;
};
#endif
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