📄 zip_archive.h
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/* $Id: zip_archive.h,v 1.7 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="I/O Data"
//! header=core.h
#ifndef header_zip_archive
#define header_zip_archive
#if _MSC_VER > 1000
#pragma once
#endif
#include "zip_file_entry.h"
#include "inputsource_provider.h"
class CL_InputSource;
class CL_OutputSource;
class CL_Zip_Archive_Generic;
//: Zip archive.
//- !group=Core/IO Data!
//- !header=core.h!
class CL_Zip_Archive : public CL_InputSourceProvider
{
//! Construction:
public:
//: Constructs or loads a ZIP archive.
//param filename: .zip archive to load.
CL_Zip_Archive();
CL_Zip_Archive(const std::string &filename);
CL_Zip_Archive(const CL_Zip_Archive ©);
~CL_Zip_Archive();
//! Attributes:
public:
//: List of file entries in archive.
std::vector<CL_Zip_FileEntry> &get_file_list();
//! Operations:
public:
//: Copy assignment operator.
CL_Zip_Archive &operator =(const CL_Zip_Archive ©);
//: Opens a file in the archive.
CL_InputSource *open_source(const std::string &filename);
//: Clones this input source provider.
CL_InputSourceProvider *clone();
//: Get full path to source:
std::string get_pathname(const std::string &filename);
//: Returns a new inputsource provider object that uses a new path relative to current one.
CL_InputSourceProvider *create_relative(const std::string &path);
//: Creates a new file entry
CL_OutputSource *create_file(const std::string &filename, bool compress = true);
//: Adds a file to zip archive.
//- <p>File is not added to zip file until it save() is called.</p>
//param filename: Filename of file.
void add_file(const std::string &filename, bool compress = true);
//: Saves zip archive.
//param filename: Filename of zip archive. Must not be used to save to the same as loaded from.
//- <p>If no filename parameter was passed, it will modify the zip
//- archive loaded at construction time. It does this by creating a
//- temporary file, saving the new archive, deletes the old one and
//- renames the temp file to the original archive filename.</p>
//-
//- <p>If the archive was created instead of loaded, a filename must
//- be specify a filename. Likewise, if saving to same archive as
//- loaded from, a filename must not be specified. Doing so will
//- cause the save operation to fail.</p>
void save();
void save(const std::string &filename);
//! Implementation:
private:
CL_Zip_Archive_Generic *impl;
};
#endif
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