📄 size.h
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/* $Id: size.h,v 1.21 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="Math"
//! header=core.h
#ifndef header_size
#define header_size
#if _MSC_VER > 1000
#pragma once
#endif
//: 2D (width,height) size structure.
//- !group=Core/Math!
//- !header=core.h!
class CL_Size
{
//! Construction:
public:
//: Constructs a size structure.
//param width: Initial width of size structure.
//param height: Initial height of size structure.
//param size: Size structure to construct this one from.
CL_Size() { return; }
CL_Size(int width, int height)
: width(width), height(height) { }
CL_Size(const CL_Size &s)
{ width = s.width; height = s.height; }
//! Attributes:
public:
//: Size width.
int width;
//: Size height.
int height;
//! Operations:
public:
//: Size += Size operator.
CL_Size &operator+=(const CL_Size &s)
{ width += s.width; height += s.height; return *this; }
//: Size -= Size operator.
CL_Size &operator-=(const CL_Size &s)
{ width -= s.width; height -= s.height; return *this; }
//: Size + Size operator.
CL_Size operator+(const CL_Size &s) const
{ return CL_Size(width + s.width, height + s.height); }
//: Size - Size operator.
CL_Size operator-(const CL_Size &s) const
{ return CL_Size(width - s.width, height - s.height); }
//: Size == Size operator (deep compare).
bool operator==(const CL_Size &s) const
{ return (width == s.width) && (height == s.height); }
};
//: 2D (width,height) floating point size structure.
class CL_Sizef
{
//! Construction:
public:
//: Constructs a size structure.
//param width: Initial width of size structure.
//param height: Initial height of size structure.
//param size: Size structure to construct this one from.
CL_Sizef() { return; }
CL_Sizef(float width, float height)
: width(width), height(height) { }
CL_Sizef(const CL_Sizef &s)
{ width = s.width; height = s.height; }
//! Attributes:
public:
//: Size width.
float width;
//: Size height.
float height;
//! Operations:
public:
//: Size += Size operator.
CL_Sizef &operator+=(const CL_Sizef &s)
{ width += s.width; height += s.height; return *this; }
//: Size -= Size operator.
CL_Sizef &operator-=(const CL_Sizef &s)
{ width -= s.width; height -= s.height; return *this; }
//: Size + Size operator.
CL_Sizef operator+(const CL_Sizef &s) const
{ return CL_Sizef(width + s.width, height + s.height); }
//: Size - Size operator.
CL_Sizef operator-(const CL_Sizef &s) const
{ return CL_Sizef(width - s.width, height - s.height); }
//: Size == Size operator (deep compare).
bool operator==(const CL_Sizef &s) const
{ return (width == s.width) && (height == s.height); }
};
#endif
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