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📄 vector2.h

📁 这是一款2d游戏引擎
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/*  $Id: vector2.h,v 1.10 2004/01/02 15:42:43 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
**

	Credits for this class:
	  Magic Software - www.magic-software.com
*/

//! clanCore="Math"
//! header=core.h

#ifndef header_vector2d
#define header_vector2d

#if _MSC_VER > 1000
#pragma once
#endif

//: A 2D Vector class
//- !group=Core/Math!
//- !header=core.h!
//- CL_Vector2 provides a 2D vector class.
//- This is different from {link CL_Vector CL_Vector.html}
class CL_Vector2
{
public:
//! Construction:
	//: Default constructor
	CL_Vector2();
	
	//: Constructor with info
	//param fX: The X coordinate.
	//param fY: The Y coordinate.
	CL_Vector2(float fX, float fY);

	//: FIXME!
	CL_Vector2(float afCoordinate[2]);

	//: Copy constructor
	//param rkVector: Vector to copy
	CL_Vector2(const CL_Vector2& rkVector);

//! Operators:
	// access vector V as V[0] = V.x, V[1] = V.y
	//
	// WARNING.  These member functions rely on
	// (1) CL_Vector2 not having virtual functions
	// (2) the data packed in a 2*sizeof(float) memory block
	
	//: Accessor
	//- <p>Use vector V[0] for V.x
	//- Use vector V[1] for V.y</p>
	//return: The requested parameter
	float& operator[] (int i) const;

	//: Unknown
	operator float* ();

	//: assignment operator
	CL_Vector2& operator= (const CL_Vector2& rkVector);

// comparison (supports fuzzy arithmetic when FUZZ > 0)

	//: Equivalancy operator
	//- <p>Supports fuzzy arimatic when FUZZ > 0</p>
	bool operator== (const CL_Vector2& rkVector) const;
	
	//: Not-equals operator
	//- <p>Supports fuzzy arimatic when FUZZ > 0</p>
	bool operator!= (const CL_Vector2& rkVector) const;
	
	//: Less than operator
	//- <p>Supports fuzzy arimatic when FUZZ > 0</p>
	bool operator<  (const CL_Vector2& rkVector) const;
	
	//: Less than or equal operator
	//- <p>Supports fuzzy arimatic when FUZZ > 0</p>
	bool operator<= (const CL_Vector2& rkVector) const;
	
	//: Greater than operator
	//- <p>Supports fuzzy arimatic when FUZZ > 0</p>
	bool operator>  (const CL_Vector2& rkVector) const;
	
	//: Greater than or equal operator		
	//- <p>Supports fuzzy arimatic when FUZZ > 0</p>
	bool operator>= (const CL_Vector2& rkVector) const;

// arithmetic operations

	//: Addition operator
	CL_Vector2 operator+ (const CL_Vector2& rkVector) const;
	
	//: Subtraction operator
	CL_Vector2 operator- (const CL_Vector2& rkVector) const;
	
	//: Multiplication operator
	CL_Vector2 operator* (float fScalar) const;
	
	//: Division operator
	CL_Vector2 operator/ (float fScalar) const;
	
	//: Negation operator
	//return: The negative of the Vector
	CL_Vector2 operator- () const;

//	MAGICFM friend CL_Vector2 operator* (float fScalar, const CL_Vector2& rkVector);

// arithmetic updates

	//: Addition assignment operator
	CL_Vector2& operator+= (const CL_Vector2& rkVector);
	
	//: Subtraction assignment operator
	CL_Vector2& operator-= (const CL_Vector2& rkVector);
	
	//: Multiplication assignment operator
	CL_Vector2& operator*= (float fScalar);
	
	//: Division assignment operator
	CL_Vector2& operator/= (float fScalar);

//! Attributes:

	//: Enable Fuzzy arithmatic
	void set_fuzz() { FUZZ = 1.0; }

	//: Disable Fuzzy arithmatic
	void disable_fuzz() { FUZZ = 0.0; }

	//: Using fuzzy arimatic
	//return: True if using fuzzy arithmatic
	bool get_fuzz() { return (FUZZ > 0.0)? true : false ;}

// vector operations
	//: The length of the vector
	//return: sqrt(x^2+y^2)
	float length() const;

	//: The squared length of the vector
	//return: x^2+y^2
	float squared_length() const;

	//: FIXME!!!
	float dot(const CL_Vector2& rkVector) const;

	//: FIXME!!!
	float unitize(float fTolerance = 1e-06f);

	//: Cross
	//- FIXME
	//return: Return y,-x
	CL_Vector2 cross() const;

	//: Unit Cross
	//return: (y,-x)/sqrt(x^2+y^2)
	CL_Vector2 unit_cross() const;

	// Gram-Schmidt orthonormalization.
//	static void Orthonormalize (CL_Vector2 akVector[/*2*/]);

//! Variables:
	// coordinates
	float x, y;

	// special points
	static const CL_Vector2 ZERO;
	static const CL_Vector2 UNIT_X;
	static const CL_Vector2 UNIT_Y;

	// fuzzy arithmetic (set FUZZ > 0 to enable)
	static float FUZZ;
};

#include "vector2.inl"

#endif

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