📄 cl_vector.h
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/* $Id: cl_vector.h,v 1.18 2004/01/02 15:42:43 mbn Exp $
**
** CL_Vector class
** Copyright (C) 1999 Daniel Vogel
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="Math"
//! header=core.h
#ifndef header_cl_vector
#define header_cl_vector
#if _MSC_VER > 1000
#pragma once
#endif
#include <iostream>
//: Vector class.
//- !group=Core/Math!
//- !header=core.h!
//- <p>This class provides basic functions and operators for working with vectors.</p>
class CL_Vector
{
public:
//! Variables:
//: x coordinate
float x;
//: y coordinate
float y;
//: z coordinate
float z;
//: w coordinate
float w;
public:
//! Construction:
//: Constructor that initializes a vector
//param x: Initial x coordinate of vector.
//param y: Initial y coordinate of vector.
//param z: Initial z coordinate of vector.
//param w: Initial w coordinate of vector.
//param other: vector to copy construct from.
CL_Vector(float x = 0.0, float y = 0.0, float z = 0.0, float w = 1.0);
CL_Vector(const CL_Vector &other);
//! Attributes:
//: Returns the (euclid) norm of the vector.
//- <p>This function does not use the w coordinate of the vector. It only uses
//- the x,y,z coordinates.</p>
//return: the euclid norm of the vector (in R^3)
float norm() const;
//: Normalizes the vector (not taking into account the w ordinate!)
void normalize();
//: Dot products this vector with an other vector.
//param vector: Second vector used for the dot product.
//return: The resulting dot product of the two vectors.
float dot(const CL_Vector& vector) const;
//: Calculate the angle between this vector and an other vector.
//param vector: Second vector used to calculate angle.
//return: The angle between the two vectors.
float angle(const CL_Vector& vector) const;
//: Calculate the cross product between this vector and an other vector.
//param vector: Second vector used to perform the calculation.
//return: The cross product of the two vectors.
CL_Vector cross(const CL_Vector& vector) const;
//: Rotate vector around an axis.
//param angle: Angle to rotate.
//param axis: Rotation axis.
//return: The resulting rotated vector.
CL_Vector rotate(float angle, const CL_Vector& axis) const;
//: Rounds all components.
void round();
//! Operators:
//: Scalar product (vector * scalar)
//return: The scalar product
CL_Vector operator * (float scalar) const;
//: Scalar product (scalar * vector)
//return: The scalar product.
friend CL_Vector operator * (float scalar, const CL_Vector& vector);
//: += operator.
void operator += (const CL_Vector& v);
//: -= operator.
void operator -= (const CL_Vector& v);
//: *= operator (scalar multiplication).
void operator *= (float s);
//: + operator.
CL_Vector operator + (const CL_Vector& v) const;
//: - operator.
CL_Vector operator - (const CL_Vector& v) const;
//: unary - operator.
CL_Vector operator - () const;
//: assignment operator.
CL_Vector& operator = (const CL_Vector& v);
//: Returns true if current vector equals v.
//param v: other vector.
//return: true if v equals the current vector, false otherwise.
bool operator == (const CL_Vector& v) const;
//: Returns false if current vector equals v.
//param v: other vector.
//return: false if v equals the current vector, true otherwise.
bool operator != (const CL_Vector& v) const;
//: Returns reference to n-th ordinate (0. == x, 1. == y, ...).
//param n: number of ordinate (starting with 0).
//return: reference to the n-th ordinate.
float& operator [] (int n);
//: cout's the x,y,z ordinates (meant for debugging).
friend std::ostream& operator << (std::ostream&, const CL_Vector& v);
};
std::ostream& operator << (std::ostream& os, const CL_Vector& v);
#endif
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