📄 dom_entity_reference.h
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/* $Id: dom_entity_reference.h,v 1.9 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="XML"
//! header=core.h
#ifndef header_dom_entity_reference
#define header_dom_entity_reference
#if _MSC_VER > 1000
#pragma once
#endif
#include "dom_node.h"
//: DOM Entity Reference class.
//- !group=Core/XML!
//- !header=core.h!
//- <p>EntityReference objects may be inserted into the structure model when an entity reference
//- is in the source document, or when the user wishes to insert an entity reference. Note that
//- character references and references to predefined entities are considered to be expanded by
//- the HTML or XML processor so that characters are represented by their Unicode equivalent rather
//- than by an entity reference. Moreover, the XML processor may completely expand references to
//- entities while building the structure model, instead of providing EntityReference objects. If
//- it does provide such objects, then for a given EntityReference node, it may be that there is no
//- Entity node representing the referenced entity; but if such an Entity exists, then the child list
//- of the EntityReference node is the same as that of the Entity node. As with the Entity node, all
//- descendants of the EntityReference are readonly.</p>
class CL_DomEntityReference : public CL_DomNode
{
//! Construction:
public:
//: Constructs a DOM Entity Reference handle.
CL_DomEntityReference();
CL_DomEntityReference(CL_DomDocument &doc, const std::string &name);
CL_DomEntityReference(CL_DomNode_Generic *impl);
~CL_DomEntityReference();
//! Attributes:
public:
//! Operations:
public:
};
#endif
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