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📄 dom_document.h

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/*  $Id: dom_document.h,v 1.11 2004/01/02 15:42:43 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
**
*/

//! clanCore="XML"
//! header=core.h

#ifndef header_dom_document
#define header_dom_document

#if _MSC_VER > 1000
#pragma once
#endif

#include "dom_node.h"

class CL_InputSource;
class CL_OutputSource;
class CL_DomDocumentType;
class CL_DomImplementation;
class CL_DomCDATASection;
class CL_DomProcessingInstruction;
class CL_DomElement;
class CL_DomDocumentFragment;
class CL_DomComment;
class CL_DomText;
class CL_DomAttr;
class CL_DomEntityReference;
class CL_DomNodeList;
class CL_DomDocument_Generic;

//: DOM Document class.
//- !group=Core/XML!
//- !header=core.h!
//- <p>The Document interface represents the entire HTML or XML document.
//- Conceptually, it is the root of the document tree, and provides the
//- primary access to the document's data.</p>
//- <p>Since elements, text nodes, comments, processing instructions, etc.
//- cannot exist outside the context of a Document, the Document interface
//- also contains the factory methods needed to create these objects. The
//- Node objects created have a ownerDocument attribute which associates
//- them with the Document within whose context they were created.</p>
class CL_DomDocument : public CL_DomNode
{
//! Construction:
public:
	//: Constructs a DOM Document.
	CL_DomDocument();

	CL_DomDocument(CL_InputSource *input, bool delete_input = false, bool eat_whitespace = true);

	CL_DomDocument(CL_DomNode_Generic *impl);
	
	~CL_DomDocument();
	
//! Attributes:
public:
	//: Returns the Document Type Declaration (see CL_DomDocumentType)associated with this document.
	//- <p>For HTML documents as well as XML documents without a document type declaration this
	//- returns null. The DOM Level 1 does not support editing the Document Type Declaration,
	//- therefore docType cannot be altered in any way.</p>
	CL_DomDocumentType get_doctype();

	//: Returns the CL_DomImplementation object that handles this document.
	CL_DomImplementation get_implementation();

	//: Returns the root document element node.
	//- <p>This is a convenience attribute that allows direct access to the child node that is
	//- the root element of the document. For HTML documents, this is the element with the tag name "HTML".</p>
	CL_DomElement get_document_element();
	
//! Operations:
public:
	//: Creates an element of the type specified.
	//- <p>Note that the instance returned implements the Element interface, so attributes can be
	//- specified directly on the returned object.</p>
	//param tag_name: The name of the element type to instantiate. For XML, this is case-sensitive.
	CL_DomElement create_element(const std::string &tag_name);

	//: Creates an empty DocumentFragment object.
	CL_DomDocumentFragment create_document_fragment();

	//: Creates a Text node given the specified string.
	//param data: The data for the node.
	CL_DomText create_text_node(const std::string &data);

	//: Creates a Comment node given the specified string.
	//param data: The data for the node.
	CL_DomComment create_comment(const std::string &data);

	//: Creates a CDATASection node whose value is the specified string.
	//param data: The data for the CDATASection contents.
	CL_DomCDATASection create_cdata_section(const std::string &data);
	
	//: Creates a ProcessingInstruction node given the specified name and data strings.
	//param target: The target part of the processing instruction.
	//param data: The data for the node.
	CL_DomProcessingInstruction create_processing_instruction(
		const std::string &target,
		const std::string &data);

	//: Creates an Attr of the given name.
	//- <p>Note that the Attr instance can then be set on an Element using the setAttribute method.</p>
	//param name: The name of the attribute.
	CL_DomAttr create_attribute(const std::string &name);

	//: Creates an EntityReference object.
	//param name: The name of the entity to reference.
	CL_DomEntityReference create_entity_reference(const std::string &name);

	//: Returns a NodeList of all the Elements with a given tag name in the order in which they would be encountered in a preorder traversal of the Document tree.
	//param tagname: The name of the tag to match on. The special value "*" matches all tags.
	CL_DomNodeList get_elements_by_tag_name(const std::string &tag_name);

	//: Loads the DOM document as XML from an input source.
	//param input: Input source to read from.
	//param delete_input: If true, will delete input source after usage.
	//param eat_whitespace: Passed on to CL_XMLTokenizer::set_eat_whitespace.
	void load(CL_InputSource *input, bool delete_input = false, bool eat_whitespace = true);

	//: Saves the DOM document as XML to an input source.
	//param output: Output source to write to.
	//param delete_output: If true, will delete output source after usage.
	//param insert_whitespace: Passed on to CL_XMLWriter::set_insert_whitespace.
	void save(CL_OutputSource *output, bool delete_output = false, bool insert_whitespace = true);

//! Implementation:
private:
};

#endif

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