📄 dom_text.h
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/* $Id: dom_text.h,v 1.9 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="XML"
//! header=core.h
#ifndef header_dom_text
#define header_dom_text
#if _MSC_VER > 1000
#pragma once
#endif
#include "dom_character_data.h"
//: DOM Text class.
//- !group=Core/XML!
//- !header=core.h!
//- <p>The Text interface represents the textual content (termed character data
//- in XML) of an Element or Attr. If there is no markup inside an element's content,
//- the text is contained in a single object implementing the Text interface that is
//- the only child of the element. If there is markup, it is parsed into a list of
//- elements and Text nodes that form the list of children of the element.</p>
//- <p>When a document is first made available via the DOM, there is only one Text
//- node for each block of text. Users may create adjacent Text nodes that represent
//- the contents of a given element without any intervening markup, but should be aware
//- that there is no way to represent the separations between these nodes in XML or HTML,
//- so they will not (in general) persist between DOM editing sessions. The normalize()
//- method on Element merges any such adjacent Text objects into a single node for each
//- block of text; this is recommended before employing operations that depend on a
//- particular document structure, such as navigation with XPointers.</p>
class CL_DomText : public CL_DomCharacterData
{
//! Construction:
public:
//: Constructs a DOM Text handle.
CL_DomText();
CL_DomText(CL_DomDocument &doc, const std::string &data);
CL_DomText(CL_DomNode_Generic *impl);
~CL_DomText();
//! Attributes:
public:
//! Operations:
public:
//: Breaks this Text node into two Text nodes at the specified offset, keeping both in the tree as siblings.
//- <p>node then only contains all the content up to the offset point. And a new Text node, which
//- is inserted as the next sibling of this node, contains all the content at and after the offset
//- point.</p>
//param offset: The offset at which to split.
//retval: The new Text node.
CL_DomText splitText(unsigned long offset);
//! Implementation:
protected:
CL_DomText(CL_DomDocument &doc, unsigned short node_type);
};
#endif
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