📄 dom_node_list.h
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/* $Id: dom_node_list.h,v 1.7 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="XML"
//! header=core.h
#ifndef header_dom_node_list
#define header_dom_node_list
#if _MSC_VER > 1000
#pragma once
#endif
class CL_DomNode;
class CL_DomNodeList_Generic;
class CL_DomDocument;
//: DOM Node List class.
//- !group=Core/XML!
//- !header=core.h!
//- <p>The NodeList interface provides the abstraction of an ordered collection of nodes,
//- without defining or constraining how this collection is implemented.</p>
class CL_DomNodeList
{
//! Construction:
public:
//: Constructs a DOM NodeList handle.
CL_DomNodeList();
CL_DomNodeList(CL_DomDocument &doc, const std::string &tag_name);
~CL_DomNodeList();
//! Attributes:
public:
//: The number of nodes in the list.
int get_length() const;
//! Operations:
public:
//: Returns the indexth item in the collection.
//- <p>If index is greater than or equal to the number of nodes in the list, this returns null.</p>
CL_DomNode item(unsigned long index) const;
//! Implementation:
private:
CL_DomNodeList_Generic *impl;
};
#endif
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