📄 dom_entity.h
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/* $Id: dom_entity.h,v 1.9 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="XML"
//! header=core.h
#ifndef header_dom_entity
#define header_dom_entity
#if _MSC_VER > 1000
#pragma once
#endif
#include "dom_node.h"
//: DOM Entity class.
//- !group=Core/XML!
//- !header=core.h!
//- <p>This interface represents an entity, either parsed or unparsed, in an
//- XML document. Note that this models the entity itself not the entity
//- declaration. Entity declaration modeling has been left for a later Level
//- of the DOM specification.</p>
class CL_DomEntity : public CL_DomNode
{
//! Construction:
public:
//: Constructs a DOM Entity handle.
CL_DomEntity();
CL_DomEntity(CL_DomNode_Generic *impl);
~CL_DomEntity();
//! Attributes:
public:
//: The public identifier associated with the entity.
//- <p>If the public identifier was not specified, this is null.</p>
std::string get_public_id() const;
//: The system identifier associated with the entity.
//- <p>If the system identifier was not specified, this is null.</p>
std::string get_system_id() const;
//: For unparsed entities, the name of the notation for the entity.
//- <p>For parsed entities, this is null.</p>
std::string get_notation_name() const;
//! Operations:
public:
};
#endif
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