📄 keep_alive_generic.cpp
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/* $Id: keep_alive_generic.cpp,v 1.12 2003/09/29 08:38:46 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#include "Core/precomp.h"
#include <list>
#include <map>
#include "API/Core/System/keep_alive.h"
#include "API/Core/System/system.h"
#include "API/Core/System/event_listener.h"
#include "API/Core/System/thread.h"
#include "API/Core/System/mutex.h"
unsigned int CL_System::susp_start;
unsigned int CL_System::susp_cnt = 0;
unsigned int CL_System::susp_accum = 0;
void CL_System::suspend_time()
{
++susp_cnt;
if (susp_cnt == 1)
susp_start = sys_time();
}
void CL_System::resume_time()
{
if (susp_cnt != 0) {
--susp_cnt;
if (susp_cnt == 0) {
susp_accum += sys_time() - susp_start;
}
}
}
unsigned int CL_System::get_time()
{
if (susp_cnt == 0)
return sys_time() - susp_accum;
else
return susp_start - susp_accum;
}
CL_Mutex mutex_keep_alive;
std::map<int, std::list<CL_KeepAlive*>* > keep_alives;
CL_KeepAlive::CL_KeepAlive()
{
create_thread_id = CL_Thread::get_current_id();
CL_MutexSection mutex_lock(&mutex_keep_alive);
std::map<int, std::list<CL_KeepAlive*>* >::iterator it;
it = keep_alives.find(create_thread_id);
if (it == keep_alives.end())
{
keep_alives[create_thread_id] = new std::list<CL_KeepAlive*>;
}
keep_alives[create_thread_id]->push_back(this);
}
CL_KeepAlive::~CL_KeepAlive()
{
CL_MutexSection mutex_lock(&mutex_keep_alive);
std::list<CL_KeepAlive*> *list = keep_alives[create_thread_id];
list->remove(this);
if (list->empty())
{
delete list;
keep_alives.erase(keep_alives.find(create_thread_id));
}
}
void CL_System::keep_alive()
{
int cur_thread_id = CL_Thread::get_current_id();
CL_MutexSection mutex_lock(&mutex_keep_alive);
std::map<int, std::list<CL_KeepAlive*>* >::iterator it_map;
it_map = keep_alives.find(cur_thread_id);
if (it_map == keep_alives.end()) return;
std::list<CL_KeepAlive*> *list = it_map->second;
for (
std::list<CL_KeepAlive*>::iterator it = list->begin();
it != list->end();
it++)
{
(*it)->keep_alive();
}
}
void CL_System::keep_alive(int millis)
{
CL_EventListener events;
keep_alive(events, millis);
}
bool CL_System::keep_alive(CL_EventListener &events, int timeout)
{
// TODO: Add triggers for keep alive objects.
if (timeout == -1)
{
do CL_System::keep_alive(); while (!events.wait(10));
return true;
}
else
{
while (timeout > 0)
{
CL_System::keep_alive();
if (events.wait(timeout > 10 ? 10 : timeout)) return true;
timeout -= 10;
}
return false;
}
}
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