📄 log.cpp
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/* $Id: log.cpp,v 1.4 2003/09/09 20:31:51 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Core/precomp.h"
#include "API/Core/System/log.h"
/////////////////////////////////////////////////////////////////////////////
// CL_Log construction:
/////////////////////////////////////////////////////////////////////////////
// CL_Log attributes:
static CL_Signal_v3<const std::string &, int, const std::string &> cl_sig_log;
CL_Signal_v3<const std::string &, int, const std::string &> &CL_Log::sig_log()
{
return cl_sig_log;
}
/////////////////////////////////////////////////////////////////////////////
// CL_Log operations:
void CL_Log::log(const std::string &group, const std::string &message)
{
cl_sig_log(group, 0, message);
}
void CL_Log::log(const std::string &group, int severity, const std::string &message)
{
cl_sig_log(group, severity, message);
}
/////////////////////////////////////////////////////////////////////////////
// CL_Log implementation:
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