📄 event_listener.cpp
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/* $Id: event_listener.cpp,v 1.9 2003/07/20 22:30:53 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#include "Core/precomp.h"
#include "API/Core/System/event_listener.h"
#include "event_listener_generic.h"
#ifdef WIN32
#include "Core/System/Win32/event_listener_win32.h"
#else
#include "Core/System/Unix/event_listener_unix.h"
#endif
/////////////////////////////////////////////////////////////////////////////
// CL_EventListener construction:
CL_EventListener::CL_EventListener()
: impl(NULL)
{
#ifdef WIN32
impl = new CL_EventListener_Win32(this);
#else
impl = new CL_EventListener_Unix(this);
#endif
}
CL_EventListener::CL_EventListener(CL_EventTrigger *trigger)
: impl(NULL)
{
#ifdef WIN32
impl = new CL_EventListener_Win32(this);
#else
impl = new CL_EventListener_Unix(this);
#endif
add_trigger(trigger);
}
CL_EventListener::~CL_EventListener()
{
if (impl) delete impl;
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventListener attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_EventListener operations:
void CL_EventListener::add_trigger(CL_EventTrigger *trigger)
{
if (impl) impl->add_trigger(trigger);
}
void CL_EventListener::remove_trigger(CL_EventTrigger *trigger)
{
if (impl) impl->remove_trigger(trigger);
}
void CL_EventListener::clear()
{
if (impl) impl->clear();
}
void CL_EventListener::reset_all()
{
if (impl) impl->reset_all();
}
bool CL_EventListener::wait(int timeout)
{
if (impl) return impl->wait(timeout);
else return false;
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventListener implementation:
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