📄 call_stack.cpp
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/* $Id: call_stack.cpp,v 1.1 2003/09/08 20:23:31 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#include "Core/precomp.h"
#include "API/Core/System/call_stack.h"
#include "call_stack_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_CallStack Construction:
CL_CallStack::CL_CallStack() : impl(new CL_CallStack_Generic)
{
impl->add_ref();
}
CL_CallStack::~CL_CallStack()
{
impl->release_ref();
}
/////////////////////////////////////////////////////////////////////////////
// CL_CallStack Attributes:
int CL_CallStack::get_num_frames() const
{
return impl->frames.size();
}
const std::string &CL_CallStack::get_call_frame(int frame) const
{
return impl->frames[frame];
}
/////////////////////////////////////////////////////////////////////////////
// CL_CallStack Operations:
CL_CallStack &CL_CallStack::operator =(const CL_CallStack ©)
{
impl->release_ref();
impl = copy.impl;
impl->add_ref();
return *this;
}
void CL_CallStack::add_call_frame(const std::string &str_frame)
{
impl->frames.push_back(str_frame);
}
/////////////////////////////////////////////////////////////////////////////
// CL_CallStack Implementation:
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