📄 event_listener_win32.cpp
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/* $Id: event_listener_win32.cpp,v 1.6 2003/07/20 22:30:53 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#include "Core/precomp.h"
#include "event_listener_win32.h"
#include "event_trigger_win32.h"
#include "API/Core/System/system.h"
/////////////////////////////////////////////////////////////////////////////
// CL_EventListener_Win32 construction:
CL_EventListener_Win32::CL_EventListener_Win32(CL_EventListener *owner)
:
CL_EventListener_Generic(owner)
{
}
CL_EventListener_Win32::~CL_EventListener_Win32()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventListener_Win32 implementation:
bool CL_EventListener_Win32::wait(int timeout)
{
if (triggers.empty()) // no triggers, just do the sleep.
{
CL_System::sleep(timeout);
return false;
}
int num_handles = triggers.size();
HANDLE *handles = new HANDLE[num_handles];
int i = 0;
std::list<CL_EventTrigger_Generic *>::iterator it;
for (it = triggers.begin(); it != triggers.end(); it++)
{
CL_EventTrigger_Win32 *trigger = static_cast<CL_EventTrigger_Win32*>(*it);
handles[i++] = trigger->wait_handle;
}
DWORD result = WaitForMultipleObjects(
num_handles,
handles,
FALSE,
timeout == -1 ? INFINITE : timeout);
delete[] handles;
if (result == WAIT_TIMEOUT) return false;
return true;
}
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