⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 cl_library.cpp

📁 这是一款2d游戏引擎
💻 CPP
字号:
/*
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
**
*/

#include "Core/precomp.h"
#include "API/Core/System/cl_library.h"

std::map<std::string, CL_LibraryFactoryMaker *, std::less<std::string> > CL_LibraryManager::libraries;

CL_LibraryLoader::CL_LibraryLoader(const std::string& file) : filename(file), loaded(false), handle(0), last_error(0)
{
	if(filename.rfind(".dll",filename.size()) == -1)
	{
		filename.append(".dll");
	}
}

CL_LibraryLoader::~CL_LibraryLoader()
{
	// Don't forget to unload the library if needed
	if((loaded == true) && (handle != 0))
		unload();
}

std::string CL_LibraryLoader::name() const
{
	return filename;
}

bool CL_LibraryLoader::is_loaded() const
{
	return loaded;
}

void *CL_LibraryLoader::resolve(const std::string& symbol)
{
	// Just in case the handle has been corrupted
	if(handle == 0)
		return 0;

	// Lookup the symbol name
	void *adr = (void *) GetProcAddress(handle,symbol.c_str());

	if(adr == 0)
	{
		if(last_error != 0)
			delete last_error;
		last_error = new CL_Error(std::string("Couldn't find " + symbol + " within " + filename));
		return 0;
	}
	
	return adr;
}

bool CL_LibraryLoader::load()
{
	handle = LoadLibrary(filename.c_str());
	if(handle == 0)
	{
		if(last_error != 0)
			delete last_error;
		last_error = new CL_Error(std::string("Couldn't load " + filename));
		loaded = false;
	}
	else
	{
		loaded = true;
	}

	return loaded;
}

bool CL_LibraryLoader::unload()
{
	if(last_error != 0)
	{
		delete last_error;
		last_error = 0;
	}

	// Well if the handle is already NULL, don't need to unload it again
	if(handle == 0)
		return true;
	
	if(FreeLibrary(handle) == 0)
	{
		last_error = new CL_Error(std::string("Couldn't unload " + filename));
		return false;
	}

	handle = 0;
	loaded = false;

	return true;
}

CL_Error *CL_LibraryLoader::get_last_error() const
{
	if(last_error == 0)
		return new CL_Error("No CL_Library has been set");
	return last_error;
}

CL_LibraryFactoryMaker_t CL_LibraryManager::get(const std::string& lib_name)
{
	std::map<std::string, CL_LibraryFactoryMaker *, std::less<std::string> >::iterator libs_itr;
	CL_LibraryFactoryMaker_t lib;
	bool found = true;

	if((libs_itr = libraries.find(lib_name)) != libraries.end())
	{
		lib = (*libs_itr).second;
	}
	else
	{
		found = false;
	}

	if(found == false)
		return 0;

	return lib;
}

void CL_LibraryManager::add(const std::string& lib_name,CL_LibraryFactoryMaker *lib)
{
	libraries[lib_name] = lib;
}

void CL_LibraryManager::remove(const std::string& lib_name)
{
	if(libraries.find(lib_name) != libraries.end())
		libraries.erase(lib_name);
}

bool CL_LibraryManager::has(const std::string& lib_name)
{
	if(libraries.find(lib_name) != libraries.end())
		return true;
	return false;
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -