📄 event_trigger_win32.h
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/* $Id: event_trigger_win32.h,v 1.9 2003/10/14 15:52:12 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#ifndef header_event_trigger_generic_win32
#define header_event_trigger_generic_win32
#if _MSC_VER > 1000
#pragma once
#endif
#include "../Generic/event_trigger_generic.h"
#include "event_listener_win32.h"
class CL_EventTrigger_Win32 : public CL_EventTrigger_Generic
{
//! Construction:
public:
CL_EventTrigger_Win32();
virtual ~CL_EventTrigger_Win32();
//! Attributes:
public:
bool get_flag() const;
HANDLE get_handle() const { return wait_handle; }
//! Operations:
public:
//: Reset trigger flag.
virtual void reset() const;
//: Raise trigger flag.
virtual void set_flag();
//: Wait until one of the event triggers. The timeout is in milliseconds.
//return: true if the event triggered, false if it timed out.
virtual bool wait(int timeout = -1) const;
friend class CL_EventListener_Win32;
//! Implementation:
private:
//: Win32 event handle. Used to wait with WaitForSingleObject().
HANDLE wait_handle;
};
#endif
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