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📄 mutex_win32.cpp

📁 这是一款2d游戏引擎
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/*  $Id: mutex_win32.cpp,v 1.4 2003/07/20 22:30:53 grumbel Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
**
*/

#include "Core/precomp.h"

#include "mutex_win32.h"

/////////////////////////////////////////////////////////////////////////////
// CL_Mutex 0.4 backward compatibility

CL_Mutex *CL_Mutex::create()
{
	return new CL_Mutex;
}

/////////////////////////////////////////////////////////////////////////////
// CL_Mutex win32 implementation

CL_Mutex::CL_Mutex()
: impl(new CL_Mutex_Generic)
{
	InitializeCriticalSection(&impl->mutex);
	impl->event = CreateEvent(NULL, FALSE, FALSE, NULL);
}

CL_Mutex::CL_Mutex(const CL_Mutex &copy)
{
	cl_assert(false);
}

void CL_Mutex::operator =(const CL_Mutex &copy)
{
	cl_assert(false);
}

CL_Mutex::~CL_Mutex()
{
	DeleteCriticalSection(&impl->mutex);
	CloseHandle(impl->event);
	delete impl;
}

void CL_Mutex::enter()
{
	EnterCriticalSection(&impl->mutex);
}

void CL_Mutex::leave()
{
	LeaveCriticalSection(&impl->mutex);
}

void CL_Mutex::wait() 
{ 
	WaitForSingleObject(impl->event, INFINITE);
}

void CL_Mutex::notify() 
{ 
	SetEvent(impl->event);
}

void CL_Mutex::notify_all() 
{ 
	cl_assert(false); 
}

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