📄 event_trigger_win32.cpp
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/* $Id: event_trigger_win32.cpp,v 1.9 2003/07/20 22:30:53 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#include "Core/precomp.h"
#include "event_trigger_win32.h"
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger_Win32 construction:
CL_EventTrigger_Win32::CL_EventTrigger_Win32()
:
wait_handle(NULL)
{
wait_handle = CreateEvent(NULL, TRUE, FALSE, NULL);
}
CL_EventTrigger_Win32::~CL_EventTrigger_Win32()
{
CloseHandle(wait_handle);
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger_Win32 attributes:
bool CL_EventTrigger_Win32::get_flag() const
{
return WaitForSingleObject(wait_handle, 0) != WAIT_TIMEOUT;
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger_Win32 operations:
void CL_EventTrigger_Win32::reset() const
{
ResetEvent(wait_handle);
}
void CL_EventTrigger_Win32::set_flag()
{
SetEvent(wait_handle);
}
bool CL_EventTrigger_Win32::wait(int timeout) const
{
DWORD result = WaitForSingleObject(
wait_handle,
(timeout == -1) ? INFINITE : timeout);
return (result != WAIT_TIMEOUT);
}
/////////////////////////////////////////////////////////////////////////////
// CL_EventTrigger_Win32 implementation:
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