📄 resource_manager.cpp
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/* $Id: resource_manager.cpp,v 1.20 2003/09/19 10:33:02 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#include "Core/precomp.h"
#include "API/Core/Resources/resource_manager.h"
#include "resource_manager_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_ResourceManager construction:
CL_ResourceManager::CL_ResourceManager(
const std::string &config_file,
CL_InputSourceProvider *provider,
bool delete_inputsource_provider)
: impl(new CL_ResourceManager_Generic(config_file, provider, delete_inputsource_provider))
{
impl->add_ref();
}
CL_ResourceManager::CL_ResourceManager(const CL_ResourceManager ©)
: impl(copy.impl)
{
if (impl) impl->add_ref();
}
CL_ResourceManager::CL_ResourceManager()
: impl(new CL_ResourceManager_Generic)
{
}
CL_ResourceManager::~CL_ResourceManager()
{
if (impl) impl->release_ref();
}
CL_ResourceManager::CL_ResourceManager(CL_ResourceManager_Generic *impl)
: impl(impl)
{
impl->add_ref();
}
/////////////////////////////////////////////////////////////////////////////
// CL_ResourceManager attributes:
bool CL_ResourceManager::exists(const std::string &res_id)
{
return impl->exists(res_id);
}
CL_Resource &CL_ResourceManager::get_resource(const std::string &res_id)
{
return impl->get_resource(res_id);
}
std::list<std::string> CL_ResourceManager::get_all_resources()
{
return impl->get_all_resources();
}
std::list<std::string> CL_ResourceManager::get_all_resources(const std::string §ion_name)
{
return impl->get_all_resources(section_name);
}
std::list<std::string> CL_ResourceManager::get_all_sections()
{
return impl->get_all_sections();
}
std::list<std::string> CL_ResourceManager::get_resources_of_type(const std::string &type_id)
{
return impl->get_resources_of_type(type_id);
}
std::list<std::string> CL_ResourceManager::get_resources_of_type(const std::string &type_id, const std::string §ion_name)
{
return impl->get_resources_of_type(type_id, section_name);
}
CL_InputSourceProvider *CL_ResourceManager::get_resource_provider() const
{
return impl->get_resource_provider();
}
/////////////////////////////////////////////////////////////////////////////
// CL_ResourceManager signals:
CL_Signal_v1<CL_Resource &> &CL_ResourceManager::sig_resource_added()
{
return CL_ResourceManager_Generic::sig_resource_added;
}
/////////////////////////////////////////////////////////////////////////////
// CL_ResourceManager operations:
void CL_ResourceManager::operator = (const CL_ResourceManager ©)
{
if (impl) impl->release_ref();
impl = copy.impl;
if (impl) impl->add_ref();
}
bool CL_ResourceManager::operator == (const CL_ResourceManager &other) const
{
return impl == other.impl;
}
void CL_ResourceManager::add_resources(const CL_ResourceManager &additional_resources)
{
impl->add_resources(additional_resources);
}
void CL_ResourceManager::remove_resources(const CL_ResourceManager &additional_resources)
{
impl->remove_resources(additional_resources);
}
void CL_ResourceManager::load_all()
{
impl->load_all();
}
void CL_ResourceManager::unload_all()
{
impl->unload_all();
}
void CL_ResourceManager::load_section(const std::string §ion_name)
{
impl->load_section(section_name);
}
void CL_ResourceManager::unload_section(const std::string §ion_name)
{
impl->unload_section(section_name);
}
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