📄 resource_generic.cpp
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/* $Id: resource_generic.cpp,v 1.3 2003/07/20 22:30:53 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#include "Core/precomp.h"
#include "resource_generic.h"
#include "API/Core/Resources/resourcedata.h"
/////////////////////////////////////////////////////////////////////////////
// CL_Resource_Generic construction:
CL_Resource_Generic::CL_Resource_Generic(CL_DomElement &element, CL_ResourceManager_Generic *manager) :
ref_count(0), load_ref(0), manager(manager), element(element)
{
}
CL_Resource_Generic::~CL_Resource_Generic()
{
std::map<std::string, CL_ResourceData*>::iterator it;
for (it = datas.begin(); it != datas.end(); ++it)
{
delete it->second;
}
}
/////////////////////////////////////////////////////////////////////////////
// CL_Resource_Generic attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_Resource_Generic operations:
void CL_Resource_Generic::add_ref()
{
ref_count++;
}
void CL_Resource_Generic::release_ref()
{
ref_count--;
if (ref_count == 0) delete this;
}
/////////////////////////////////////////////////////////////////////////////
// CL_Resource_Generic implementation:
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