📄 resource_manager_generic.h
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/* $Id: resource_manager_generic.h,v 1.11 2003/10/14 15:52:12 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#ifndef header_resource_manager_generic
#define header_resource_manager_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/Core/Resources/resource.h"
#include "API/Core/Resources/resource_manager.h"
#include "API/Core/XML/dom_document.h"
#include <string>
#include <list>
#include <map>
class CL_InputSourceProvider;
class CL_DomElement;
class CL_ResourceManager_Generic
{
//! Construction:
public:
CL_ResourceManager_Generic(
const std::string &config_file,
CL_InputSourceProvider *provider,
bool delete_inputsource_provider);
CL_ResourceManager_Generic();
~CL_ResourceManager_Generic();
//! Attributes:
public:
bool exists(const std::string &res_id);
CL_Resource &get_resource(const std::string &res_id);
std::list<std::string> get_all_resources();
std::list<std::string> get_all_resources(const std::string §ion_name);
std::list<std::string> get_all_sections();
std::list<std::string> get_resources_of_type(const std::string &type_id);
std::list<std::string> get_resources_of_type(const std::string &type_id, const std::string §ion_name);
CL_InputSourceProvider *get_resource_provider() const { return provider; }
//! Signals:
public:
static CL_Signal_v1<CL_Resource &> sig_resource_added;
//! Operations:
public:
void add_ref();
void release_ref();
void add_resources(const CL_ResourceManager &additional_resources);
void remove_resources(const CL_ResourceManager &additional_resources);
void load_all();
void unload_all();
void load_section(const std::string §ion_name);
void unload_section(const std::string §ion_name);
void parse_section(CL_DomElement §ionElement, const std::string &prefix = std::string());
void add_sections(std::list<std::string> &returnList, CL_DomElement §ionElement, const std::string &prefix = std::string());
//! Implementation:
private:
std::string add_trailing_slash(const std::string &string);
int ref_count;
CL_DomDocument document;
std::map<std::string, CL_Resource> resources;
std::list<CL_ResourceManager> additional_resources;
CL_InputSourceProvider *provider;
bool delete_provider;
};
#endif
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