📄 zip_file_entry_generic.h
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/* $Id: zip_file_entry_generic.h,v 1.6 2003/10/14 15:52:12 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef header_zip_file_entry_generic
#define header_zip_file_entry_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/Core/IOData/datatypes.h"
#include "zip_file_header.h"
class CL_Zip_FileEntry_Generic
{
//! Attributes:
public:
//: Zip file entry type enum.
enum Type
{
type_file,
type_removed,
type_added_memory,
type_added_file
};
//: Central directory record attributes for entry:
CL_Zip_FileHeader record;
//: File entry type.
Type type;
//: Offset to zip data in zip file (type_file).
// cl_int64 offset;
//: Filename of file, if added from file (type_added_file).
std::string filename;
//: Data of zip file entry, if added from memory (type_added_memory).
std::string data;
};
#endif
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