📄 zip_local_file_descriptor.cpp
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/* $Id: zip_local_file_descriptor.cpp,v 1.4 2003/07/20 22:30:53 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Core/precomp.h"
#include "zip_local_file_descriptor.h"
#include "API/Core/IOData/inputsource.h"
#include "API/Core/IOData/outputsource.h"
/////////////////////////////////////////////////////////////////////////////
// CL_Zip_LocalFileDescriptor construction:
CL_Zip_LocalFileDescriptor::CL_Zip_LocalFileDescriptor()
{
}
CL_Zip_LocalFileDescriptor::~CL_Zip_LocalFileDescriptor()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_Zip_LocalFileDescriptor attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_Zip_LocalFileDescriptor operations:
void CL_Zip_LocalFileDescriptor::load(CL_InputSource *input)
{
crc32 = input->read_int32();
compressed_size = input->read_int32();
uncompressed_size = input->read_int32();
}
void CL_Zip_LocalFileDescriptor::save(CL_OutputSource *output)
{
output->write_int32(crc32);
output->write_int32(compressed_size);
output->write_int32(uncompressed_size);
}
/////////////////////////////////////////////////////////////////////////////
// CL_Zip_LocalFileDescriptor implementation:
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