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📄 dom_node.cpp

📁 这是一款2d游戏引擎
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/*  $Id: dom_node.cpp,v 1.13 2003/07/20 22:30:53 grumbel Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
*/

#include "Core/precomp.h"
#include "API/Core/XML/dom_node.h"
#include "API/Core/XML/dom_node_list.h"
#include "API/Core/XML/dom_named_node_map.h"
#include "API/Core/XML/dom_element.h"
#include "API/Core/XML/dom_attr.h"
#include "API/Core/XML/dom_text.h"
#include "API/Core/XML/dom_cdata_section.h"
#include "API/Core/XML/dom_entity_reference.h"
#include "API/Core/XML/dom_entity.h"
#include "API/Core/XML/dom_processing_instruction.h"
#include "API/Core/XML/dom_comment.h"
#include "API/Core/XML/dom_document.h"
#include "API/Core/XML/dom_document_type.h"
#include "API/Core/XML/dom_document_fragment.h"
#include "API/Core/XML/dom_notation.h"
#include "dom_node_generic.h"
#include "dom_document_generic.h"

/////////////////////////////////////////////////////////////////////////////
// CL_DomNode construction:

CL_DomNode::CL_DomNode() : impl(0)
{
}

CL_DomNode::CL_DomNode(CL_DomNode_Generic *impl) : impl(impl)
{
	if (impl) impl->add_ref();
}

CL_DomNode::CL_DomNode(const CL_DomNode &copy) : impl(copy.impl)
{
	if (impl) impl->add_ref();
}

CL_DomNode::CL_DomNode(CL_DomDocument &doc, unsigned short node_type)
: impl(new CL_DomNode_Generic)
{
	impl->owner_document = (CL_DomDocument_Generic *) doc.impl;
	impl->node_type = node_type;
	impl->add_ref();
}

CL_DomNode::~CL_DomNode()
{
	if (impl) impl->release_ref();
}

/////////////////////////////////////////////////////////////////////////////
// CL_DomNode attributes:

std::string CL_DomNode::get_node_name() const
{
	if (impl)
	{
		switch (impl->node_type)
		{
		case CDATA_SECTION_NODE:
			return "#cdata-section";
		case COMMENT_NODE:
			return "#comment";
		case DOCUMENT_NODE:
			return "#document";
		case DOCUMENT_FRAGMENT_NODE:
			return "#document-fragment";
		case TEXT_NODE:
			return "#text";
		case ATTRIBUTE_NODE:
		case DOCUMENT_TYPE_NODE:
		case ELEMENT_NODE:
		case ENTITY_NODE:
		case ENTITY_REFERENCE_NODE:
		case NOTATION_NODE:
		case PROCESSING_INSTRUCTION_NODE:
		default:
			return impl->node_name;
		}
	}
	return std::string();
}

std::string CL_DomNode::get_node_value() const
{
	if (impl)
	{
		switch (impl->node_type)
		{
		case DOCUMENT_NODE:
		case DOCUMENT_FRAGMENT_NODE:
		case DOCUMENT_TYPE_NODE:
		case ELEMENT_NODE:
		case ENTITY_NODE:
		case ENTITY_REFERENCE_NODE:
		case NOTATION_NODE:
			return std::string();

		case TEXT_NODE:
		case ATTRIBUTE_NODE:
		case PROCESSING_INSTRUCTION_NODE:
		default:
			return impl->node_value;
		}
	}
	return std::string();
}

void CL_DomNode::set_node_value(const std::string &value)
{
	if (impl) impl->node_value = value;
}

unsigned short CL_DomNode::get_node_type() const
{
	if (impl) return impl->node_type;
	return NULL_NODE;
}

CL_DomNode CL_DomNode::get_parent_node() const
{
	if (impl) return CL_DomNode(impl->parent);
	return CL_DomNode();
}

CL_DomNodeList CL_DomNode::get_child_nodes() const
{
	return CL_DomNodeList();
}

CL_DomNode CL_DomNode::get_first_child() const
{
	if (impl) return CL_DomNode(impl->first_child);
	return CL_DomNode();
}

CL_DomNode CL_DomNode::get_last_child() const
{
	if (impl) return CL_DomNode(impl->last_child);
	return CL_DomNode();
}

CL_DomNode CL_DomNode::get_previous_sibling() const
{
	if (impl) return CL_DomNode(impl->previous_sibling);
	return CL_DomNode();
}

CL_DomNode CL_DomNode::get_next_sibling() const
{
	if (impl) return CL_DomNode(impl->next_sibling);
	return CL_DomNode();
}

CL_DomNamedNodeMap CL_DomNode::get_attributes()
{
	if (impl && impl->node_type == ELEMENT_NODE)
		return CL_DomNamedNodeMap(*this);
	return CL_DomNamedNodeMap();
}

CL_DomDocument CL_DomNode::get_owner_document()
{
	if (impl) return CL_DomDocument(impl->owner_document);
	return CL_DomDocument();
}

bool CL_DomNode::is_null() const
{
	return get_node_type() == NULL_NODE;
}

bool CL_DomNode::is_element() const
{
	return get_node_type() == ELEMENT_NODE;
}

bool CL_DomNode::is_attr() const
{
	return get_node_type() == ATTRIBUTE_NODE;
}

bool CL_DomNode::is_text() const
{
	return get_node_type() == TEXT_NODE;
}

bool CL_DomNode::is_cdata_section() const
{
	return get_node_type() == CDATA_SECTION_NODE;
}

bool CL_DomNode::is_entity_reference() const
{
	return get_node_type() == ENTITY_REFERENCE_NODE;
}

bool CL_DomNode::is_entity() const
{
	return get_node_type() == ENTITY_NODE;
}

bool CL_DomNode::is_processing_instruction() const
{
	return get_node_type() == PROCESSING_INSTRUCTION_NODE;
}

bool CL_DomNode::is_comment() const
{
	return get_node_type() == COMMENT_NODE;
}

bool CL_DomNode::is_document() const
{
	return get_node_type() == DOCUMENT_NODE;
}

bool CL_DomNode::is_document_type() const
{
	return get_node_type() == DOCUMENT_TYPE_NODE;
}

bool CL_DomNode::is_document_fragment() const
{
	return get_node_type() == DOCUMENT_FRAGMENT_NODE;
}

bool CL_DomNode::is_notation() const
{
	return get_node_type() == NOTATION_NODE;
}

/////////////////////////////////////////////////////////////////////////////
// CL_DomNode operations:

CL_DomNode &CL_DomNode::operator =(const CL_DomNode &copy)
{
	if (impl) impl->release_ref();
	impl = copy.impl;
	if (impl) impl->add_ref();
	return *this;
}

CL_DomNode CL_DomNode::insert_before(const CL_DomNode &new_child, const CL_DomNode &ref_child)
{
	if (impl)
	{
		new_child.impl->previous_sibling = ref_child.impl->previous_sibling;
		new_child.impl->next_sibling = ref_child.impl;
		ref_child.impl->previous_sibling = new_child.impl;
		if (new_child.impl->previous_sibling)
			new_child.impl->previous_sibling->next_sibling = new_child.impl;
		if (impl->first_child == ref_child.impl) impl->first_child = new_child.impl;
		new_child.impl->parent = impl;
		new_child.impl->add_ref();

		return new_child;
	}
	return CL_DomNode();
}

CL_DomNode CL_DomNode::replace_child(const CL_DomNode &new_child, const CL_DomNode &old_child)
{
	if (impl)
	{
		new_child.impl->previous_sibling = old_child.impl->previous_sibling;
		new_child.impl->next_sibling = old_child.impl->next_sibling;
		new_child.impl->parent = impl;
		new_child.impl->add_ref();
		if (impl->first_child == old_child.impl) impl->first_child = new_child.impl;
		if (impl->last_child == old_child.impl) impl->last_child = new_child.impl;
		old_child.impl->previous_sibling = 0;
		old_child.impl->next_sibling = 0;
		old_child.impl->parent = 0;
		old_child.impl->release_ref();
		return new_child;
	}
	return CL_DomNode();
}

CL_DomNode CL_DomNode::remove_child(const CL_DomNode &old_child)
{
	if (impl)
	{
		CL_DomNode_Generic *prev = old_child.impl->previous_sibling;
		CL_DomNode_Generic *next = old_child.impl->next_sibling;
		if (next) next->previous_sibling = prev;
		if (prev) prev->next_sibling = next;
		if (impl->first_child == old_child.impl) impl->first_child = next;
		if (impl->last_child == old_child.impl) impl->last_child = prev;
		old_child.impl->parent = 0;
		old_child.impl->next_sibling = 0;
		old_child.impl->previous_sibling = 0;
		old_child.impl->release_ref();
	}
	return CL_DomNode();
}

CL_DomNode CL_DomNode::append_child(const CL_DomNode &new_child)
{
	if (impl)
	{
		if (impl->last_child)
		{
			impl->last_child->next_sibling = new_child.impl;
			new_child.impl->previous_sibling = impl->last_child;
			impl->last_child = new_child.impl;
		}
		else
		{
			impl->first_child = new_child.impl;
			impl->last_child = new_child.impl;
		}
		impl->parent = impl;
		new_child.impl->add_ref();
		return new_child;
	}
	return CL_DomNode();
}

bool CL_DomNode::has_child_nodes() const
{
	if (impl) return (impl->first_child != 0);
	return false;
}

CL_DomNode CL_DomNode::clone_node(bool deep) const
{
	return CL_DomNode();
}

CL_DomElement CL_DomNode::to_element() const
{
	if (is_element()) return CL_DomElement(impl);
	return CL_DomElement();
}

CL_DomAttr CL_DomNode::to_attr() const
{
	if (is_attr()) return CL_DomAttr(impl);
	return CL_DomAttr();
}

CL_DomText CL_DomNode::to_text() const
{
	if (is_text()) return CL_DomText(impl);
	return CL_DomText();
}

CL_DomCDATASection CL_DomNode::to_cdata_section() const
{
	if (is_cdata_section()) return CL_DomCDATASection(impl);
	return CL_DomCDATASection();
}

CL_DomEntityReference CL_DomNode::to_entity_reference() const
{
	if (is_entity_reference()) return CL_DomEntityReference(impl);
	return CL_DomEntityReference();
}

CL_DomEntity CL_DomNode::to_entity() const
{
	if (is_entity()) return CL_DomEntity(impl);
	return CL_DomEntity();
}

CL_DomProcessingInstruction CL_DomNode::to_processing_instruction() const
{
	if (is_processing_instruction()) return CL_DomProcessingInstruction(impl);
	return CL_DomProcessingInstruction();
}

CL_DomComment CL_DomNode::to_comment() const
{
	if (is_comment()) return CL_DomComment(impl);
	return CL_DomComment();
}

CL_DomDocument CL_DomNode::to_document() const
{
	if (is_document()) return CL_DomDocument(impl);
	return CL_DomDocument();
}

CL_DomDocumentType CL_DomNode::to_document_type() const
{
	if (is_document_type()) return CL_DomDocumentType(impl);
	return CL_DomDocumentType();
}

CL_DomDocumentFragment CL_DomNode::to_document_fragment() const
{
	if (is_document_fragment()) return CL_DomDocumentFragment(impl);
	return CL_DomDocumentFragment();
}

CL_DomNotation CL_DomNode::to_notation() const
{
	if (is_notation()) return CL_DomNotation(impl);
	return CL_DomNotation();
}

CL_DomNode CL_DomNode::named_item(const std::string &name) const
{
	CL_DomNode node = get_first_child();
	while (node.is_null() == false)
	{
		if (node.get_node_name() == name) return node;
		node = node.get_next_sibling();
	}
	return CL_DomNode();
}

/////////////////////////////////////////////////////////////////////////////
// CL_DomNode implementation:

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