📄 dom_named_node_map.cpp
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/* $Id: dom_named_node_map.cpp,v 1.4 2003/07/20 22:30:53 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Core/precomp.h"
#include "API/Core/XML/dom_named_node_map.h"
#include "API/Core/XML/dom_node.h"
/////////////////////////////////////////////////////////////////////////////
// CL_DomNamedNodeMap construction:
CL_DomNamedNodeMap::CL_DomNamedNodeMap()
{
}
CL_DomNamedNodeMap::CL_DomNamedNodeMap(CL_DomNode &node)
{
}
CL_DomNamedNodeMap::~CL_DomNamedNodeMap()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_DomNamedNodeMap attributes:
int CL_DomNamedNodeMap::get_length() const
{
return 0;
}
/////////////////////////////////////////////////////////////////////////////
// CL_DomNamedNodeMap operations:
CL_DomNode CL_DomNamedNodeMap::get_named_item(const std::string &name)
{
return CL_DomNode();
}
CL_DomNode CL_DomNamedNodeMap::set_named_item(const std::string &name)
{
return CL_DomNode();
}
CL_DomNode CL_DomNamedNodeMap::remove_named_item(const std::string &name)
{
return CL_DomNode();
}
CL_DomNode CL_DomNamedNodeMap::item(unsigned long index)
{
return CL_DomNode();
}
/////////////////////////////////////////////////////////////////////////////
// CL_DomNamedNodeMap implementation:
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