📄 dom_character_data.cpp
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/* $Id: dom_character_data.cpp,v 1.7 2003/07/20 22:30:53 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Core/precomp.h"
#include "API/Core/XML/dom_character_data.h"
#include "dom_node_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_DomCharacterData construction:
CL_DomCharacterData::CL_DomCharacterData()
{
}
CL_DomCharacterData::CL_DomCharacterData(CL_DomNode_Generic *impl) : CL_DomNode(impl)
{
}
CL_DomCharacterData::CL_DomCharacterData(CL_DomDocument &doc, unsigned short node_type)
: CL_DomNode(doc, node_type)
{
}
CL_DomCharacterData::~CL_DomCharacterData()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_DomCharacterData attributes:
unsigned long CL_DomCharacterData::get_length()
{
return 0;
}
/////////////////////////////////////////////////////////////////////////////
// CL_DomCharacterData operations:
std::string CL_DomCharacterData::substring_data(unsigned long offset, unsigned long count)
{
if (impl) return impl->node_value.substr(offset, count);
return std::string();
}
void CL_DomCharacterData::append_data(const std::string &arg)
{
if (impl) impl->node_value.append(arg);
}
void CL_DomCharacterData::insert_data(unsigned long offset, const std::string &arg)
{
if (impl) impl->node_value.insert(offset, arg);
}
void CL_DomCharacterData::delete_data(unsigned long offset, unsigned long count)
{
if (impl) impl->node_value.erase(offset, count);
}
void CL_DomCharacterData::replace_data(unsigned long offset, unsigned long count, const std::string &arg)
{
if (impl) impl->node_value.replace(offset, count, arg);
}
/////////////////////////////////////////////////////////////////////////////
// CL_DomCharacterData implementation:
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