📄 st_stuff.h
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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Status bar code.
// Does the face/direction indicator animatin.
// Does palette indicators as well (red pain/berserk, bright pickup)
//
//-----------------------------------------------------------------------------
#ifndef __STSTUFF_H__
#define __STSTUFF_H__
#include "doomtype.h"
#include "d_event.h"
// Size of statusbar.
// Now sensitive for scaling.
#define ST_X (160) //Markus
#define ST_HEIGHT (32*SCREEN_MUL)
#define ST_WIDTH (320) //Markus
#define ST_Y (SCREENHEIGHT - ST_HEIGHT)
//
// STATUS BAR
//
// Called by main loop.
boolean ST_Responder (event_t* ev);
// Called by main loop.
void ST_Ticker (void);
// Called by main loop.
void ST_Drawer (boolean fullscreen, boolean refresh);
// Called when the console player is spawned on each level.
void ST_Start (void);
// Called by startup code.
void ST_Init (void);
// States for status bar code.
typedef enum
{
AutomapState,
FirstPersonState
} st_stateenum_t;
// States for the chat code.
typedef enum
{
StartChatState,
WaitDestState,
GetChatState
} st_chatstateenum_t;
boolean ST_Responder(event_t* ev);
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------
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