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📄 hu_stuff.c

📁 doom游戏
💻 C
📖 第 1 页 / 共 2 页
字号:
    '@','Q','B','C','D','E','F','G','H','I','J','K','L',',','N','O',
    'P','A','R','S','T','U','V','Z','X','Y','W','^','\\','$','^','_',
    '@','Q','B','C','D','E','F','G','H','I','J','K','L',',','N','O',
    'P','A','R','S','T','U','V','Z','X','Y','W','^','\\','$','^',127
};

char ForeignTranslation(unsigned char ch)
{
    return ch < 128 ? frenchKeyMap[ch] : ch;
}

void HU_Init(void)
{

    int		i;
    int		j;
    char	buffer[9];

    if (french)
	shiftxform = french_shiftxform;
    else
	shiftxform = english_shiftxform;

    // load the heads-up font
    j = HU_FONTSTART;
    for (i=0;i<HU_FONTSIZE;i++)
    {
	sprintf(buffer, "STCFN%.3d", j++);
	hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC);
    }

}

void HU_Stop(void)
{
    headsupactive = false;
}

void HU_Start(void)
{

    int		i;
    char*	s;

    if (headsupactive)
	HU_Stop();

    plr = &players[consoleplayer];
    message_on = false;
    message_dontfuckwithme = false;
    message_nottobefuckedwith = false;
    chat_on = false;

    // create the message widget
    HUlib_initSText(&w_message,
		    HU_MSGX, HU_MSGY, HU_MSGHEIGHT,
		    hu_font,
		    HU_FONTSTART, &message_on);

    // create the map title widget
    HUlib_initTextLine(&w_title,
		       HU_TITLEX, HU_TITLEY,
		       hu_font,
		       HU_FONTSTART);
    
    switch ( gamemode )
    {
      case shareware:
      case registered:
      case retail:
	s = HU_TITLE;
	break;

/* FIXME
      case pack_plut:
	s = HU_TITLEP;
	break;
      case pack_tnt:
	s = HU_TITLET;
	break;
*/
	
      case commercial:
      default:
	 s = HU_TITLE2;
	 break;
    }
    
    while (*s)
	HUlib_addCharToTextLine(&w_title, *(s++));

    // create the chat widget
    HUlib_initIText(&w_chat,
		    HU_INPUTX, HU_INPUTY,
		    hu_font,
		    HU_FONTSTART, &chat_on);

    // create the inputbuffer widgets
    for (i=0 ; i<MAXPLAYERS ; i++)
	HUlib_initIText(&w_inputbuffer[i], 0, 0, 0, 0, &always_off);

    headsupactive = true;

}

void HU_Drawer(void)
{

    HUlib_drawSText(&w_message);
    HUlib_drawIText(&w_chat);
    if (automapactive)
	HUlib_drawTextLine(&w_title, false);

}

void HU_Erase(void)
{

    HUlib_eraseSText(&w_message);
    HUlib_eraseIText(&w_chat);
    HUlib_eraseTextLine(&w_title);

}

void HU_Ticker(void)
{

    int i, rc;
    char c;

    // tick down message counter if message is up
    if (message_counter && !--message_counter)
    {
	message_on = false;
	message_nottobefuckedwith = false;
    }

    if (showMessages || message_dontfuckwithme)
    {

	// display message if necessary
	if ((plr->message && !message_nottobefuckedwith)
	    || (plr->message && message_dontfuckwithme))
	{
	    HUlib_addMessageToSText(&w_message, 0, plr->message);
	    plr->message = 0;
	    message_on = true;
	    message_counter = HU_MSGTIMEOUT;
	    message_nottobefuckedwith = message_dontfuckwithme;
	    message_dontfuckwithme = 0;
	}

    } // else message_on = false;

    // check for incoming chat characters
    if (netgame)
    {
	for (i=0 ; i<MAXPLAYERS; i++)
	{
	    if (!playeringame[i])
		continue;
	    if (i != consoleplayer
		&& (c = players[i].cmd.chatchar))
	    {
		if (c <= HU_BROADCAST)
		    chat_dest[i] = c;
		else
		{
		    if (c >= 'a' && c <= 'z')
			c = (char) shiftxform[(unsigned char) c];
		    rc = HUlib_keyInIText(&w_inputbuffer[i], c);
		    if (rc && c == KEY_ENTER)
		    {
			if (w_inputbuffer[i].l.len
			    && (chat_dest[i] == consoleplayer+1
				|| chat_dest[i] == HU_BROADCAST))
			{
			    HUlib_addMessageToSText(&w_message,
						    player_names[i],
						    w_inputbuffer[i].l.l);
			    
			    message_nottobefuckedwith = true;
			    message_on = true;
			    message_counter = HU_MSGTIMEOUT;
			    if ( gamemode == commercial )
			      S_StartSound(0, sfx_radio);
			    else
			      S_StartSound(0, sfx_tink);
			}
			HUlib_resetIText(&w_inputbuffer[i]);
		    }
		}
		players[i].cmd.chatchar = 0;
	    }
	}
    }

}

#define QUEUESIZE		128

static char	chatchars[QUEUESIZE];
static int	head = 0;
static int	tail = 0;


void HU_queueChatChar(char c)
{
    if (((head + 1) & (QUEUESIZE-1)) == tail)
    {
	plr->message = HUSTR_MSGU;
    }
    else
    {
	chatchars[head] = c;
	head = (head + 1) & (QUEUESIZE-1);
    }
}

char HU_dequeueChatChar(void)
{
    char c;

    if (head != tail)
    {
	c = chatchars[tail];
	tail = (tail + 1) & (QUEUESIZE-1);
    }
    else
    {
	c = 0;
    }

    return c;
}

boolean HU_Responder(event_t *ev)
{

    static char		lastmessage[HU_MAXLINELENGTH+1];
    char*		macromessage;
    boolean		eatkey = false;
    static boolean	shiftdown = false;
    static boolean	altdown = false;
    unsigned char 	c;
    int			i;
    int			numplayers;
    
    static char		destination_keys[MAXPLAYERS] =
    {
	HUSTR_KEYGREEN,
	HUSTR_KEYINDIGO,
	HUSTR_KEYBROWN,
	HUSTR_KEYRED
    };
    
    static int		num_nobrainers = 0;

    numplayers = 0;
    for (i=0 ; i<MAXPLAYERS ; i++)
	numplayers += playeringame[i];

    if (ev->data1 == KEY_RSHIFT)
    {
	shiftdown = ev->type == ev_keydown;
	return false;
    }
    else if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT)
    {
	altdown = ev->type == ev_keydown;
	return false;
    }

    if (ev->type != ev_keydown)
	return false;

    if (!chat_on)
    {
	if (ev->data1 == HU_MSGREFRESH)
	{
	    message_on = true;
	    message_counter = HU_MSGTIMEOUT;
	    eatkey = true;
	}
	else if (netgame && ev->data1 == HU_INPUTTOGGLE)
	{
	    eatkey = chat_on = true;
	    HUlib_resetIText(&w_chat);
	    HU_queueChatChar(HU_BROADCAST);
	}
	else if (netgame && numplayers > 2)
	{
	    for (i=0; i<MAXPLAYERS ; i++)
	    {
		if (ev->data1 == destination_keys[i])
		{
		    if (playeringame[i] && i!=consoleplayer)
		    {
			eatkey = chat_on = true;
			HUlib_resetIText(&w_chat);
			HU_queueChatChar(i+1);
			break;
		    }
		    else if (i == consoleplayer)
		    {
			num_nobrainers++;
			if (num_nobrainers < 3)
			    plr->message = HUSTR_TALKTOSELF1;
			else if (num_nobrainers < 6)
			    plr->message = HUSTR_TALKTOSELF2;
			else if (num_nobrainers < 9)
			    plr->message = HUSTR_TALKTOSELF3;
			else if (num_nobrainers < 32)
			    plr->message = HUSTR_TALKTOSELF4;
			else
			    plr->message = HUSTR_TALKTOSELF5;
		    }
		}
	    }
	}
    }
    else
    {
	c = ev->data1;
	// send a macro
	if (altdown)
	{
	    c = c - '0';
	    if (c > 9)
		return false;
	    // fprintf(stderr, "got here\n");
	    macromessage = chat_macros[c];
	    
	    // kill last message with a '\n'
	    HU_queueChatChar(KEY_ENTER); // DEBUG!!!
	    
	    // send the macro message
	    while (*macromessage)
		HU_queueChatChar(*macromessage++);
	    HU_queueChatChar(KEY_ENTER);
	    
	    // leave chat mode and notify that it was sent
	    chat_on = false;
	    strcpy(lastmessage, chat_macros[c]);
	    plr->message = lastmessage;
	    eatkey = true;
	}
	else
	{
	    if (french)
		c = ForeignTranslation(c);
	    if (shiftdown || (c >= 'a' && c <= 'z'))
		c = shiftxform[c];
	    eatkey = HUlib_keyInIText(&w_chat, c);
	    if (eatkey)
	    {
		// static unsigned char buf[20]; // DEBUG
		HU_queueChatChar(c);
		
		// sprintf(buf, "KEY: %d => %d", ev->data1, c);
		//      plr->message = buf;
	    }
	    if (c == KEY_ENTER)
	    {
		chat_on = false;
		if (w_chat.l.len)
		{
		    strcpy(lastmessage, w_chat.l.l);
		    plr->message = lastmessage;
		}
	    }
	    else if (c == KEY_ESCAPE)
		chat_on = false;
	}
    }

    return eatkey;

}

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