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📄 d_textur.h

📁 doom游戏
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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//	Typedefs related to to textures etc.,
//	 isolated here to make it easier separating modules.
//    
//-----------------------------------------------------------------------------


#ifndef __D_TEXTUR__
#define __D_TEXTUR__

#include "doomtype.h"




//
// Flats?
//
// a pic is an unmasked block of pixels
typedef struct
{
    byte		width;
    byte		height;
    byte		data;
}  ATTRIBUTE_PACKED pic_t; //!!




#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------

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