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📄 d_main.h

📁 doom游戏
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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//	System specific interface stuff.
//
//-----------------------------------------------------------------------------


#ifndef __D_MAIN__
#define __D_MAIN__

#include "d_event.h"

#ifdef __GNUG__
#pragma interface
#endif



#define MAXWADFILES             20
extern char*		wadfiles[MAXWADFILES];

void D_AddFile (char *file);



//
// D_DoomMain()
// Not a globally visible function, just included for source reference,
// calls all startup code, parses command line options.
// If not overrided by user input, calls N_AdvanceDemo.
//
void D_DoomMain (void);

// Called by IO functions when input is detected.
void D_PostEvent (event_t* ev);

	

//
// BASE LEVEL
//
void D_PageTicker (void);
void D_PageDrawer (void);
void D_AdvanceDemo (void);
void D_StartTitle (void);

#endif

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