📄 timerdisplay.cs
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using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Text;
namespace WindowsApplication22
{
/// <summary>
/// The TimerDisplay of the game
/// </summary>
public class TimerDisplay
{
int Count = 0;
public Point Position = new Point(0,0);
public Font MyFont = new Font("Compact", 20.0f, GraphicsUnit.Pixel );
public string TheString;
public TimerDisplay(int x, int y)
{
//
// TODO: Add constructor logic here
//
Position.X = x;
Position.Y = y;
}
public void Draw(Graphics g, int secs)
{
string strTime = FormatTime(secs);
TheString = strTime;
g.DrawString(strTime, MyFont, Brushes.RoyalBlue, Position.X, Position.Y, new StringFormat());
}
public string FormatTime(int secs)
{
int hrs = secs / 3600;
int min = (secs % 3600) / 60;
int secs2 = secs % 60;
string sHrs = hrs.ToString();
string sMins = min.ToString();
string sSecs = secs2.ToString();
// pad with 0
if (hrs < 10)
sHrs = "0" + sHrs;
if (min < 10)
sMins = "0" + sMins;
if (secs2 < 10)
sSecs = "0" + sSecs;
return (sHrs + ":" + sMins + ":" + sSecs);
}
public Rectangle GetFrame()
{
Rectangle myRect = new Rectangle(Position.X, Position.Y, (int)(MyFont.SizeInPoints*TheString.Length), MyFont.Height);
return myRect;
}
/// <summary>
/// Resets the TimerDisplay to 0
/// </summary>
public void Reset()
{
Count = 0;
}
/// <summary>
/// Increments the TimerDisplay by 1
/// </summary>
}
}
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