📄 offsets.h
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/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and * Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code * (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and * Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */#define Flags CPU + 0#define BranchSkip CPU + 4#define NMIActive CPU + 5#define IRQActive CPU + 6#define WaitingForInterrupt CPU + 7#define InDMA CPU + 8#define WhichEvent CPU + 9#define PCS CPU + 12#define PCBase CPU + 16#define PCAtOpcodeStart CPU + 20#define WaitAddress CPU + 24#define WaitCounter CPU + 28#define Cycles CPU + 32#define NextEvent CPU + 36#define V_Counter CPU + 40#define MemSpeed CPU + 44#define MemSpeedx2 CPU + 48#define FastROMSpeed CPU + 52#define AutoSaveTimer CPU + 56#define SRAMModified CPU + 60#define NMITriggerPoint CPU + 64#define TriedInterleavedMode2 CPU + 69#define BRKTriggered CPU + 68#define NMICycleCount CPU + 72#define IRQCycleCount CPU + 76#define PB Registers + 0#define DB Registers + 1#define PP Registers + 2#define PL Registers + 2#define PH PL + 1#define AA Registers + 4#define AL Registers + 4#define AH AL + 1#define DD Registers + 6#define DL Registers + 6#define DH DL + 1#define SS Registers + 8#define SL Registers + 8#define SH SL + 1#define XX Registers + 10#define XL Registers + 10#define XH XL + 1#define YY Registers + 12#define YL Registers + 12#define YH YL + 1#define PCR Registers + 14#define RAM Memory + 0#define ROM Memory + 4#define VRAM Memory + 8#define SRAM Memory + 12#define BWRAM Memory + 16#define FillRAM Memory + 20#define C4RAM Memory + 24#define HiROM Memory + 28#define LoROM Memory + 29#define SRAMMask Memory + 30#define SRAMSize Memory + 32#define Map Memory + 36#define WriteMap Memory + 16420#define MemorySpeed Memory + 32804#define BlockIsRAM Memory + 36900#define BlockIsROM Memory + 40996#define ROMFilename Memory + 45152#define APUPCS IAPU + 0#define APURAM IAPU + 4#define APUExecuting IAPU + 12#define APUDirectPage IAPU + 8#define APUBit IAPU + 13#define APUAddress IAPU + 16#define APUWaitAddress1 IAPU + 20#define APUWaitAddress2 IAPU + 24#define APUWaitCounter IAPU + 28#define APUShadowRAM IAPU + 32#define APUCachedSamples IAPU + 36#define APU_Carry IAPU + 40#define APU_Zero IAPU + 41#define APU_Overflow IAPU + 42#define APUTimerErrorCounter IAPU + 44#define APUCycles APU + 0#define APUShowROM APU + 4#define APUFlags APU + 5#define APUKeyedChannels APU + 6#define APUOutPorts APU + 7#define APUDSP APU + 11#define APUExtraRAM APU + 139#define APUTimer APU + 204#define APUTimerTarget APU + 210#define APUTimerEnabled APU + 216#define TimerValueWritten APU + 219#define CPUSpeed ICPU + 0#define CPUOpcodes ICPU + 4#define _Carry ICPU + 8#define _Zero ICPU + 9#define _Negative ICPU + 10#define _Overflow ICPU + 11#define ShiftedDB ICPU + 20#define ShiftedPB ICPU + 16#define CPUExecuting ICPU + 12#define Scanline ICPU + 28#define Frame ICPU + 24#define APUEnabled Settings + 0#define Shutdown Settings + 1#define SoundSkipMethod Settings + 2#define H_Max Settings + 4#define HBlankStart Settings + 8#define CyclesPercentage Settings + 12#define DisableIRQ Settings + 16#define Paused Settings + 17#define PAL Settings + 29#define SoundSync Settings + 108#define SA1Enabled Settings + 82#define SuperFXEnabled Settings + 80#define ApuP APURegisters + 0#define ApuYA APURegisters + 2#define ApuA APURegisters + 2#define ApuY APURegisters + 3#define ApuX APURegisters + 4#define ApuS APURegisters + 5#define ApuPC APURegisters + 6#define APUPCR APURegisters + 6#define BGMode PPU + 0#define BG3Priority PPU + 1#define Brightness PPU + 2#define GHight PPU + 4#define GInc PPU + 5#define GAddress PPU + 6#define GMask1 PPU + 8#define GFullGraphicCount PPU + 10#define GShift PPU + 12#define CGFLIP PPU + 62#define CGDATA PPU + 64#define FirstSprite PPU + 576#define LastSprite PPU + 577#define OBJ PPU + 578#define OAMPriorityRotation PPU + 2114#define OAMAddr PPU + 2116#define OAMFlip PPU + 2118#define OAMTileAddress PPU + 2120#define IRQVBeamPos PPU + 2122#define IRQHBeamPos PPU + 2124#define VBeamPosLatched PPU + 2126#define HBeamPosLatched PPU + 2128#define HBeamFlip PPU + 2130#define VBeamFlip PPU + 2131#define HVBeamCounterLatched PPU + 2132#define MatrixA PPU + 2134#define MatrixB PPU + 2136#define MatrixC PPU + 2138#define MatrixD PPU + 2140#define CentreX PPU + 2142#define CentreY PPU + 2144#define Joypad1ButtonReadPos PPU + 2146#define Joypad2ButtonReadPos PPU + 2147#define CGADD PPU + 2148#define FixedColourGreen PPU + 2150#define FixedColourRed PPU + 2149#define FixedColourBlue PPU + 2151#define SavedOAMAddr PPU + 2152#define ScreenHeight PPU + 2154#define WRAM PPU + 2156#define BG_Forced PPU + 2160#define ForcedBlanking PPU + 2161#define OBJThroughMain PPU + 2162#define OBJThroughSub PPU + 2163#define OBJSizeSelect PPU + 2164#define OBJNameBase PPU + 2166#define OAMReadFlip PPU + 2169#define OAMData PPU + 2170#define VTimerEnabled PPU + 2714#define HTimerEnabled PPU + 2715#define HTimerPosition PPU + 2716#define Mosaic PPU + 2718#define BGMosaic PPU + 2719#define Mode7HFlip PPU + 2723#define Mode7VFlip PPU + 2724#define Mode7Repeat PPU + 2725#define Window1Left PPU + 2726#define Window1Right PPU + 2727#define Window2Left PPU + 2728#define Window2Right PPU + 2729#define ClipWindowOverlapLogic PPU + 2736#define ClipWindow1Enable PPU + 2742#define ClipWindow2Enable PPU + 2748#define ClipWindow1Inside PPU + 2754#define ClipWindow2Inside PPU + 2760#define RecomputeClipWindows PPU + 2766#define CGFLIPRead PPU + 2767#define OBJNameSelect PPU + 2768#define Need16x8Mulitply PPU + 2770#define Joypad3ButtonReadPos PPU + 2771#define MouseSpeed PPU + 2772#define ColorsChanged IPPU + 0#define HDMA IPPU + 1#define HDMAStarted IPPU + 2#define MaxBrightness IPPU + 3#define LatchedBlanking IPPU + 4#define OBJChanged IPPU + 5#define RenderThisFrame IPPU + 6#define SkippedFrames IPPU + 20#define FrameSkip IPPU + 24#define TileCache IPPU + 28#define TileCached IPPU + 40#define FirstVRAMRead IPPU + 52#define LatchedInterlace IPPU + 53#define DoubleWidthPixels IPPU + 54#define RenderedScreenHeight IPPU + 56#define RenderedScreenWidth IPPU + 60#define Red IPPU + 64#define Green IPPU + 1088#define Blue IPPU + 2112#define XB IPPU + 3136#define ScreenColors IPPU + 3140#define PreviousLine IPPU + 3652#define CurrentLine IPPU + 3656#define Joypads IPPU + 3664#define SuperScope IPPU + 3684#define Mouse IPPU + 3688#define PrevMouseX IPPU + 3696#define PrevMouseY IPPU + 3704#define Clip IPPU + 3712#define SA1Opcodes SA1 + 0#define SA1_Carry SA1 + 4#define SA1_Zero SA1 + 5#define SA1_Negative SA1 + 6#define SA1_Overflow SA1 + 7#define SA1CPUExecuting SA1 + 8#define SA1ShiftedPB SA1 + 12#define SA1ShiftedDB SA1 + 16#define SA1Flags SA1 + 20#define SA1Executing SA1 + 24#define SA1NMIActive SA1 + 25#define SA1IRQActive SA1 + 26#define SA1WaitingForInterrupt SA1 + 27#define SA1PCS SA1 + 32#define SA1PCBase SA1 + 36#define SA1PCAtOpcodeStart SA1 + 44#define SA1WaitAddress SA1 + 48#define SA1WaitCounter SA1 + 52#define SA1WaitByteAddress1 SA1 + 56#define SA1WaitByteAddress2 SA1 + 60#define SA1BWRAM SA1 + 40#define SA1Map SA1 + 64#define SA1WriteMap SA1 + 16448#define SA1op1 SA1 + 32832#define SA1op2 SA1 + 32834#define SA1arithmetic_op SA1 + 32836#define SA1sum SA1 + 32840#define SA1overflow SA1 + 32848#define VirtualBitmapFormat SA1 + 32849#define SA1_in_char_dma SA1 + 32850#define SA1variable_bit_pos SA1 + 32851#define SA1PB SA1Registers + 0#define SA1DB SA1Registers + 1#define SA1PP SA1Registers + 2#define SA1PL SA1Registers + 2#define SA1PH SA1PL + 1#define SA1AA SA1Registers + 4#define SA1AL SA1Registers + 4#define SA1AH SA1AL + 1#define SA1DD SA1Registers + 6#define SA1DL SA1Registers + 6#define SA1DH SA1DL + 1#define SA1SS SA1Registers + 8#define SA1SL SA1Registers + 8#define SA1SH SA1SL + 1#define SA1XX SA1Registers + 10#define SA1XL SA1Registers + 10#define SA1XH SA1XL + 1#define SA1YY SA1Registers + 12#define SA1YL SA1Registers + 12#define SA1YH SA1YL + 1#define SA1PCR SA1Registers + 14
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