📄 2xsaimmx.asm
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movq mm6, mm7 pcmpeqw mm6, mm5 pand mm7, mm0 movq mm1, [eax+ebx+color5] pand mm6, mm1 por mm7, mm6 movq [final1a], mm7 ;finished 1a ;-------------------------------- movq mm7, [Mask35] push eax add eax, ebx movq mm6, [eax+ebx+ebx+colorA2] pop eax movq mm5, [eax+ebx+color5] movq mm4, [eax+ebx+color4] pcmpeqw mm4, mm5 pcmpeqw mm6, mm5 pxor mm5, mm5 pand mm7, mm4 pcmpeqw mm6, mm5 pand mm7, mm6 movq mm6, [eax+ebx+color6] movq mm5, [eax+ebx+color5] movq mm4, [eax+ebx+color4] movq mm2, [eax+ebx+ebx+color2] movq mm1, [eax+ebx+ebx+color1] push eax add eax, ebx movq mm3, [eax+ebx+ebx+colorA0] pop eax pcmpeqw mm2, mm4 pcmpeqw mm6, mm5 pcmpeqw mm1, mm5 pcmpeqw mm3, mm5 pxor mm5, mm5 pcmpeqw mm2, mm5 pcmpeqw mm3, mm5 pand mm6, mm1 pand mm2, mm3 pand mm6, mm2 por mm7, mm6 movq mm6, mm7 pcmpeqw mm6, mm5 pand mm7, mm0 movq mm1, [eax+ebx+ebx+color2] pand mm6, mm1 por mm7, mm6 movq [final2a], mm7 ;finished 2a ;-------------------------------------------- %ifdef dfhsdfhsdahdsfhdsfh if (color6 == color3 && color3 == colorA1 && color2 != colorA2 && color3 != colorA0) product2b = Q_INTERPOLATE (color3, color3, color3, color2); else if (color5 == color2 && color2 == colorA2 && colorA1 != color3 && color2 != colorA3) product2b = Q_INTERPOLATE (color2, color2, color2, color3); else product2b = INTERPOLATE (color2, color3); if (color6 == color3 && color6 == colorB1 && color5 != colorB2 && color6 != colorB0) product1b = Q_INTERPOLATE (color6, color6, color6, color5); else if (color5 == color2 && color5 == colorB2 && colorB1 != color6 && color5 != colorB3) product1b = Q_INTERPOLATE (color6, color5, color5, color5); else product1b = INTERPOLATE (color5, color6);%endif push eax add eax, ebx pxor mm7, mm7 movq mm0, [eax+ebx+ebx+colorA0] movq mm1, [eax+ebx+ebx+colorA1] movq mm2, [eax+ebx+ebx+colorA2] movq mm3, [eax+ebx+ebx+colorA3] pop eax movq mm4, [eax+ebx+ebx+color2] movq mm5, [eax+ebx+ebx+color3] movq mm6, [eax+ebx+color6] pcmpeqw mm6, mm5 pcmpeqw mm1, mm5 pcmpeqw mm4, mm2 pcmpeqw mm0, mm5 pcmpeqw mm4, mm7 pcmpeqw mm0, mm7 pand mm0, mm4 pand mm6, mm1 pand mm0, mm6 movq mm4, [eax+ebx+color2] movq mm5, [eax+ebx+ebx+color5] movq mm6, [eax+ebx+ebx+color3] pcmpeqw mm5, mm4 pcmpeqw mm2, mm4 pcmpeqw mm1, mm6 pcmpeqw mm3, mm4 pcmpeqw mm1, mm7 pcmpeqw mm3, mm7 pand mm2, mm5 pand mm1, mm3 pand mm1, mm2 movq mm2, mm0 movq mm7, [I2333Pixel] movq mm6, [I2223Pixel] movq mm5, [I23Pixel] movq mm4, [Mask35] movq mm3, [Mask26] por mm2, mm4 pand mm4, [eax+ebx+ebx+color3] por mm2, mm3 pand mm3, [eax+ebx+ebx+color2] por mm2, mm1 pand mm0, mm7 pand mm1, mm6 pxor mm7, mm7 pcmpeqw mm2, mm7 por mm0, mm1 por mm3, mm4 pand mm2, mm5 por mm0, mm3 por mm0, mm2 movq [final2b], mm0 ;----------------------------------- pxor mm7, mm7 movq mm0, [eax+colorB0] movq mm1, [eax+colorB1] movq mm2, [eax+colorB2] movq mm3, [eax+colorB3] movq mm4, [eax+ebx+color5] movq mm5, [eax+ebx+color6] movq mm6, [eax+ebx+ebx+color3] pcmpeqw mm6, mm5 pcmpeqw mm1, mm5 pcmpeqw mm4, mm2 pcmpeqw mm0, mm5 pcmpeqw mm4, mm7 pcmpeqw mm0, mm7 pand mm0, mm4 pand mm6, mm1 pand mm0, mm6 movq mm4, [eax+ebx+color5] movq mm5, [eax+ebx+ebx+color2] movq mm6, [eax+ebx+color6] pcmpeqw mm5, mm4 pcmpeqw mm2, mm4 pcmpeqw mm1, mm6 pcmpeqw mm3, mm4 pcmpeqw mm1, mm7 pcmpeqw mm3, mm7 pand mm2, mm5 pand mm1, mm3 pand mm1, mm2 movq mm2, mm0 movq mm7, [I5666Pixel] movq mm6, [I5556Pixel] movq mm5, [I56Pixel] movq mm4, [Mask35] movq mm3, [Mask26] por mm2, mm4 pand mm4, [eax+ebx+color5] por mm2, mm3 pand mm3, [eax+ebx+color6] por mm2, mm1 pand mm0, mm7 pand mm1, mm6 pxor mm7, mm7 pcmpeqw mm2, mm7 por mm0, mm1 por mm3, mm4 pand mm2, mm5 por mm0, mm3 por mm0, mm2 movq [final1b], mm0 ;--------- movq mm0, [final1a] movq mm4, [final2a] movq mm2, [final1b] movq mm6, [final2b] movq mm1, mm0 movq mm5, mm4 punpcklwd mm0, mm2 punpckhwd mm1, mm2 punpcklwd mm4, mm6 punpckhwd mm5, mm6%ifdef FAR_POINTER movq [fs:edx], mm0 movq [fs:edx+8], mm1 push edx add edx, [ebp+dstPitch] movq [fs:edx], mm4 movq [fs:edx+8], mm5 pop edx%else movq [edx], mm0 movq [edx+8], mm1 push edx add edx, [ebp+dstPitch] movq [edx], mm4 movq [edx+8], mm5 pop edx%endif.SKIP_PROCESS: mov ecx, [ebp+deltaPtr] add ecx, 8 mov [ebp+deltaPtr], ecx add edx, 16 add eax, 8 pop ecx sub ecx, 4 cmp ecx, 0 jg near .Loop; Restore some stuff popad mov esp, ebp pop ebp emms ret;-------------------------------------------------------------------------;-------------------------------------------------------------------------;-------------------------------------------------------------------------;-------------------------------------------------------------------------;-------------------------------------------------------------------------;-------------------------------------------------------------------------;-------------------------------------------------------------------------%ifdef __DJGPP____2xSaISuperEagleLine:%else_2xSaISuperEagleLine:%endif; Store some stuff push ebp mov ebp, esp pushad; Prepare the destination%ifdef FAR_POINTER ; Set the selector mov eax, [ebp+dstSegment] mov fs, ax%endif mov edx, [ebp+dstOffset] ; edx points to the screen; Prepare the source ; eax points to colorA mov eax, [ebp+srcPtr] mov ebx, [ebp+srcPitch] mov ecx, [ebp+width] ; eax now points to colorB1 sub eax, ebx; Main Loop.Loop: push ecx ;-----Check Delta------------------ mov ecx, [ebp+deltaPtr] movq mm0, [eax+colorB0] movq mm1, [eax+colorB3] movq mm2, [eax+ebx+color4] movq mm3, [eax+ebx+colorS2] movq mm4, [eax+ebx+ebx+color1] movq mm5, [eax+ebx+ebx+colorS1] push eax add eax, ebx movq mm6, [eax+ebx+ebx+colorA0] movq mm7, [eax+ebx+ebx+colorA3] pop eax pcmpeqw mm0, [ecx+2+colorB0] pcmpeqw mm1, [ecx+2+colorB3] pcmpeqw mm2, [ecx+ebx+2+color4] pcmpeqw mm3, [ecx+ebx+2+colorS2] pcmpeqw mm4, [ecx+ebx+ebx+2+color1] pcmpeqw mm5, [ecx+ebx+ebx+2+colorS1] add ecx, ebx pcmpeqw mm6, [ecx+ebx+ebx+2+colorA0] pcmpeqw mm7, [ecx+ebx+ebx+2+colorA3] sub ecx, ebx pand mm0, mm1 pand mm2, mm3 pand mm4, mm5 pand mm6, mm7 pand mm0, mm2 pand mm4, mm6 pxor mm7, mm7 pand mm0, mm4 movq mm6, [eax+colorB0] pcmpeqw mm7, mm0 movq [ecx+2+colorB0], mm6 packsswb mm7, mm7 movd ecx, mm7 test ecx, ecx jz near .SKIP_PROCESS ;End Delta ;--------------------------------- movq mm0, [eax+ebx+color5] movq mm1, [eax+ebx+color6] movq mm2, mm0 movq mm3, mm1 movq mm4, mm0 movq mm5, mm1 pand mm0, [colorMask] pand mm1, [colorMask] psrlw mm0, 1 psrlw mm1, 1 pand mm3, [lowPixelMask] paddw mm0, mm1 pand mm3, mm2 paddw mm0, mm3 ;mm0 contains the interpolated values movq [I56Pixel], mm0 movq mm7, mm0 ;------------------- movq mm0, mm7 movq mm1, mm4 ;5,5,5,6 movq mm2, mm0 movq mm3, mm1 pand mm0, [colorMask] pand mm1, [colorMask] psrlw mm0, 1 psrlw mm1, 1 pand mm3, [lowPixelMask] paddw mm0, mm1 pand mm3, mm2 paddw mm0, mm3 ;mm0 contains the interpolated values movq [product1a], mm0 ;-------------------- movq mm0, mm7 movq mm1, mm5 ;6,6,6,5 movq mm2, mm0 movq mm3, mm1 pand mm0, [colorMask] pand mm1, [colorMask] psrlw mm0, 1 psrlw mm1, 1 pand mm3, [lowPixelMask] paddw mm0, mm1 pand mm3, mm2 paddw mm0, mm3 movq [product1b], mm0 ;------------------------- ;------------------------- movq mm0, [eax+ebx+ebx+color2] movq mm1, [eax+ebx+ebx+color3] movq mm2, mm0 movq mm3, mm1 movq mm4, mm0 movq mm5, mm1 pand mm0, [colorMask] pand mm1, [colorMask] psrlw mm0, 1 psrlw mm1, 1 pand mm3, [lowPixelMask] paddw mm0, mm1 pand mm3, mm2 paddw mm0, mm3 movq [I23Pixel], mm0 movq mm7, mm0 ;--------------------- movq mm0, mm7 movq mm1, mm4 ;2,2,2,3 movq mm2, mm0 movq mm3, mm1 pand mm0, [colorMask] pand mm1, [colorMask] psrlw mm0, 1 psrlw mm1, 1 pand mm3, [lowPixelMask] paddw mm0, mm1 pand mm3, mm2 paddw mm0, mm3 movq [product2a], mm0 ;---------------------- movq mm0, mm7 movq mm1, mm5 ;3,3,3,2 movq mm2, mm0 movq mm3, mm1 pand mm0, [colorMask] pand mm1, [colorMask] psrlw mm0, 1 psrlw mm1, 1 pand mm3, [lowPixelMask] paddw mm0, mm1 pand mm3, mm2 paddw mm0, mm3 movq [product2b], mm0 ;//////////////////////////////// ; Decide which "branch" to take ;-------------------------------- movq mm4, [eax+ebx+color5] movq mm5, [eax+ebx+color6] movq mm6, [eax+ebx+ebx+color3] movq mm7, [eax+ebx+ebx+color2] pxor mm3, mm3 movq mm0, mm4 movq mm1, mm5 pcmpeqw mm0, mm6 pcmpeqw mm1, mm7 pcmpeqw mm1, mm3 pand mm0, mm1 movq [Mask35], mm0 movq mm0, [eax+ebx+ebx+colorS1] movq mm1, [eax+ebx+color4] push eax add eax, ebx movq mm2, [eax+ebx+ebx+colorA2] pop eax movq mm3, [eax+colorB1] pcmpeqw mm0, mm4 pcmpeqw mm1, mm4 pcmpeqw mm2, mm4 pcmpeqw mm3, mm4 pand mm0, mm1 pand mm2, mm3 por mm0, mm2 pand mm0, [Mask35] movq [Mask35b], mm0 ;----------- pxor mm3, mm3 movq mm0, mm4 movq mm1, mm5 pcmpeqw mm0, mm6 pcmpeqw mm1, mm7 pcmpeqw mm0, mm3 pand mm0, mm1 movq [Mask26], mm0 movq mm0, [eax+ebx+ebx+color1] movq mm1, [eax+ebx+colorS2] push eax add eax, ebx movq mm2, [eax+ebx+ebx+colorA1] pop eax movq mm3, [eax+colorB2] pcmpeqw mm0, mm5 pcmpeqw mm1, mm5 pcmpeqw mm2, mm5
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