📄 gfx.h
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/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and * Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code * (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and * Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */#ifndef _GFX_H_#define _GFX_H_#include "port.h"struct SGFX{ // Initialize these variables uint8 *Screen; uint8 *SubScreen; uint8 *ZBuffer; uint8 *SubZBuffer; uint32 Pitch; // Setup in call to S9xGraphicsInit() int Delta; uint16 *X2; uint16 *ZERO_OR_X2; uint16 *ZERO; uint32 RealPitch; // True pitch of Screen buffer. uint32 Pitch2; // Same as RealPitch except while using speed up hack for Glide. uint32 ZPitch; // Pitch of ZBuffer uint32 PPL; // Number of pixels on each of Screen buffer uint32 PPLx2; uint32 PixSize; uint8 *S; uint8 *DB; uint16 *ScreenColors; uint32 DepthDelta; uint8 Z1; uint8 Z2; uint32 FixedColour; const char *InfoString; uint32 InfoStringTimeout; uint32 StartY; uint32 EndY; struct ClipData *pCurrentClip; uint32 Mode7Mask; uint32 Mode7PriorityMask; int OBJList [129]; uint32 Sizes [129]; int VPositions [129]; uint8 r212c; uint8 r212d; uint8 r2130; uint8 r2131; bool8 Pseudo; #ifdef GFX_MULTI_FORMAT uint32 PixelFormat; uint32 (*BuildPixel) (uint32 R, uint32 G, uint32 B); uint32 (*BuildPixel2) (uint32 R, uint32 G, uint32 B); void (*DecomposePixel) (uint32 Pixel, uint32 &R, uint32 &G, uint32 &B);#endif};struct SLineData { struct { uint16 VOffset; uint16 HOffset; } BG [4];};#define H_FLIP 0x4000#define V_FLIP 0x8000#define BLANK_TILE 2struct SBG{ uint32 TileSize; uint32 BitShift; uint32 TileShift; uint32 TileAddress; uint32 NameSelect; uint32 SCBase; uint32 StartPalette; uint32 PaletteShift; uint32 PaletteMask; uint8 *Buffer; uint8 *Buffered; bool8 DirectColourMode;};struct SLineMatrixData{ short MatrixA; short MatrixB; short MatrixC; short MatrixD; short CentreX; short CentreY;};extern uint32 odd_high [4][16];extern uint32 odd_low [4][16];extern uint32 even_high [4][16];extern uint32 even_low [4][16];extern SBG BG;extern uint16 DirectColourMaps [8][256];extern uint8 add32_32 [32][32];extern uint8 add32_32_half [32][32];extern uint8 sub32_32 [32][32];extern uint8 sub32_32_half [32][32];extern uint8 mul_brightness [16][32];// Could use BSWAP instruction on Intel port...#define SWAP_DWORD(dw) dw = ((dw & 0xff) << 24) | ((dw & 0xff00) << 8) | \ ((dw & 0xff0000) >> 8) | ((dw & 0xff000000) >> 24)#ifdef FAST_LSB_WORD_ACCESS#define READ_2BYTES(s) (*(uint16 *) (s))#define WRITE_2BYTES(s, d) *(uint16 *) (s) = (d)#else#ifdef LSB_FIRST#define READ_2BYTES(s) (*(uint8 *) (s) | (*((uint8 *) (s) + 1) << 8))#define WRITE_2BYTES(s, d) *(uint8 *) (s) = (d), \ *((uint8 *) (s) + 1) = (d) >> 8#else // else MSB_FISRT#define READ_2BYTES(s) (*(uint8 *) (s) | (*((uint8 *) (s) + 1) << 8))#define WRITE_2BYTES(s, d) *(uint8 *) (s) = (d), \ *((uint8 *) (s) + 1) = (d) >> 8#endif // LSB_FIRST#endif // i386#define SUB_SCREEN_DEPTH 0#define MAIN_SCREEN_DEPTH 32#if 0#define COLOR_ADD(C1, C2) \GFX.X2 [((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \ ((C1) & (C2) & RGB_LOW_BITS_MASK)]#else#define COLOR_ADD(C1, C2) \(GFX.X2 [((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \ ((C1) & (C2) & RGB_LOW_BITS_MASK)] | \ (((C1) ^ (C2)) & RGB_LOW_BITS_MASK)) #endif#define COLOR_ADD1_2(C1, C2) \((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \ ((C1) & (C2) & RGB_LOW_BITS_MASK)#if 0#define COLOR_SUB(C1, C2) \GFX.ZERO_OR_X2 [(((C1) | RGB_HI_BITS_MASKx2) - \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]#else#define COLOR_SUB(C1, C2) \(GFX.ZERO_OR_X2 [(((C1) | RGB_HI_BITS_MASKx2) - \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1] + \((C1) & RGB_LOW_BITS_MASK) - ((C2) & RGB_LOW_BITS_MASK))#endif#define COLOR_SUB1_2(C1, C2) \GFX.ZERO [(((C1) | RGB_HI_BITS_MASKx2) - \ ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]typedef void (*NormalTileRenderer) (uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount);typedef void (*ClippedTileRenderer) (uint32 Tile, uint32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount);typedef void (*LargePixelRenderer) (uint32 Tile, uint32 Offset, uint32 StartPixel, uint32 Pixels, uint32 StartLine, uint32 LineCount);START_EXTERN_Cvoid S9xStartScreenRefresh ();void S9xDrawScanLine (uint8 Line);void S9xEndScreenRefresh ();void S9xSetupOBJ (struct SOBJ *);void S9xUpdateScreen ();void RenderLine (uint8 line);void S9xBuildDirectColourMaps ();// External port interface which must be implemented or initialised for each// port.extern struct SGFX GFX;bool8 S9xGraphicsInit ();void S9xGraphicsDeinit();bool8 S9xInitUpdate (void);bool8 S9xDeinitUpdate (int Width, int Height, bool8 sixteen_bit);void S9xSetPalette ();void S9xSyncSpeed ();#ifdef GFX_MULTI_FORMATbool8 S9xSetRenderPixelFormat (int format);#endifEND_EXTERN_C#endif
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