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📄 cpu.cpp

📁 著名SFC模拟器Snes9x的源代码。
💻 CPP
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/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and *                           Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code  * (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and *                           Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */#include "snes9x.h"#include "memmap.h"#include "ppu.h"#include "dsp1.h"#include "cpuexec.h"#include "debug.h"#include "apu.h"#include "dma.h"#include "sa1.h"#include "cheats.h"#include "srtc.h"#ifndef ZSNES_FX#include "fxemu.h"extern struct FxInit_s SuperFX;void S9xResetSuperFX (){    SuperFX.vFlags = 0; //FX_FLAG_ROM_BUFFER;// | FX_FLAG_ADDRESS_CHECKING;    FxReset (&SuperFX);}#endifvoid S9xResetCPU (){    Registers.PB = 0;    Registers.PC = S9xGetWord (0xFFFC);    Registers.D.W = 0;    Registers.DB = 0;    Registers.SH = 1;    Registers.SL = 0xFF;    Registers.XH = 0;    Registers.YH = 0;    Registers.P.W = 0;    ICPU.ShiftedPB = 0;    ICPU.ShiftedDB = 0;    SetFlags (MemoryFlag | IndexFlag | IRQ | Emulation);    ClearFlags (Decimal);    CPU.Flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);    CPU.BranchSkip = FALSE;    CPU.NMIActive = FALSE;    CPU.IRQActive = FALSE;    CPU.WaitingForInterrupt = FALSE;    CPU.InDMA = FALSE;    CPU.WhichEvent = HBLANK_START_EVENT;    CPU.PC = NULL;    CPU.PCBase = NULL;    CPU.PCAtOpcodeStart = NULL;    CPU.WaitAddress = NULL;    CPU.WaitCounter = 0;    CPU.Cycles = 0;    CPU.NextEvent = Settings.HBlankStart;    CPU.V_Counter = 0;    CPU.MemSpeed = 8;    CPU.MemSpeedx2 = 16;    CPU.FastROMSpeed = 8;    CPU.AutoSaveTimer = 0;    CPU.SRAMModified = FALSE;    // CPU.NMITriggerPoint = 4; // Set when ROM image loaded    CPU.BRKTriggered = FALSE;    //CPU.TriedInterleavedMode2 = FALSE; // Reset when ROM image loaded    CPU.NMICycleCount = 0;    CPU.IRQCycleCount = 0;    S9xSetPCBase (Registers.PC);#ifndef VAR_CYCLES    ICPU.Speed = S9xE1M1X1;#endif    ICPU.S9xOpcodes = S9xOpcodesM1X1;    ICPU.CPUExecuting = TRUE;    S9xUnpackStatus();}#ifdef ZSNES_FXSTART_EXTERN_Cvoid S9xResetSuperFX ();bool8 WinterGold = 0;extern uint8 *C4Ram;END_EXTERN_C#endifvoid S9xReset (void){    if (Settings.SuperFX)	S9xResetSuperFX ();#ifdef ZSNES_FX    WinterGold = Settings.WinterGold;#endif    ZeroMemory (Memory.FillRAM, 0x8000);    memset (Memory.VRAM, 0x00, 0x10000);    memset (Memory.RAM, 0x55, 0x20000);    S9xResetCPU ();    S9xResetPPU ();    S9xResetSRTC ();    S9xResetDMA ();    S9xResetAPU ();    S9xResetDSP1 ();    S9xSA1Init ();    if (Settings.C4)	S9xInitC4 ();    S9xInitCheatData ();    Settings.Paused = FALSE;}

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