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📄 cheats2.cpp

📁 著名SFC模拟器Snes9x的源代码。
💻 CPP
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/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and *                           Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code  * (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and *                           Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */#include <stdio.h>#include <ctype.h>#include <string.h>#include "snes9x.h"#include "cheats.h"#include "memmap.h"extern SCheatData Cheat;void S9xInitCheatData (){    Cheat.RAM = Memory.RAM;    Cheat.SRAM = ::SRAM;    Cheat.FillRAM = Memory.FillRAM;}void S9xAddCheat (bool8 enable, bool8 save_current_value, 		  uint32 address, uint8 byte){    if (Cheat.num_cheats < sizeof (Cheat.c) / sizeof (Cheat. c [0]))    {	Cheat.c [Cheat.num_cheats].address = address;	Cheat.c [Cheat.num_cheats].byte = byte;	Cheat.c [Cheat.num_cheats].enabled = TRUE;	if (save_current_value)	{	    Cheat.c [Cheat.num_cheats].saved_byte = S9xGetByte (address);	    Cheat.c [Cheat.num_cheats].saved = TRUE;	}	Cheat.num_cheats++;    }}void S9xDeleteCheat (uint32 which1){    if (which1 < Cheat.num_cheats)    {	if (Cheat.c [which1].enabled)	    S9xRemoveCheat (which1);	memmove (&Cheat.c [which1], &Cheat.c [which1 + 1],		 sizeof (Cheat.c [0]) * (Cheat.num_cheats - which1 - 1));	Cheat.num_cheats = 0;    }}void S9xDeleteCheats (){    S9xRemoveCheats ();    Cheat.num_cheats = 0;}void S9xEnableCheat (uint32 which1){    if (which1 < Cheat.num_cheats && !Cheat.c [which1].enabled)    {	Cheat.c [which1].enabled = TRUE;	S9xApplyCheat (which1);    }}void S9xDisableCheat (uint32 which1){    if (which1 < Cheat.num_cheats && Cheat.c [which1].enabled)    {	S9xRemoveCheat (which1);	Cheat.c [which1].enabled = FALSE;    }}void S9xRemoveCheat (uint32 which1){    if (Cheat.c [which1].saved)    {	uint32 address = Cheat.c [which1].address;	int block = (address >> MEMMAP_SHIFT) & MEMMAP_MASK;	uint8 *ptr = Memory.Map [block];	    	if (ptr >= (uint8 *) CMemory::MAP_LAST)	    *(ptr + (address & 0xffff)) = Cheat.c [which1].saved_byte;	else	    S9xSetByte (address, Cheat.c [which1].saved_byte);    }}void S9xApplyCheat (uint32 which1){    uint32 address = Cheat.c [which1].address;    if (!Cheat.c [which1].saved)	Cheat.c [which1].saved_byte = S9xGetByte (address);    int block = (address >> MEMMAP_SHIFT) & MEMMAP_MASK;    uint8 *ptr = Memory.Map [block];        if (ptr >= (uint8 *) CMemory::MAP_LAST)	*(ptr + (address & 0xffff)) = Cheat.c [which1].byte;    else	S9xSetByte (address, Cheat.c [which1].byte);    Cheat.c [which1].saved = TRUE;}void S9xApplyCheats (){    if (Settings.ApplyCheats)    {        for (uint32 i = 0; i < Cheat.num_cheats; i++)            if (Cheat.c [i].enabled)                S9xApplyCheat (i);    }}void S9xRemoveCheats (){    for (uint32 i = 0; i < Cheat.num_cheats; i++)	if (Cheat.c [i].enabled)	    S9xRemoveCheat (i);}bool8 S9xLoadCheatFile (const char *filename){    Cheat.num_cheats = 0;    FILE *fs = fopen (filename, "rb");    uint8 data [28];    if (!fs)	return (FALSE);    while (fread ((void *) data, 1, 28, fs) == 28)    {	Cheat.c [Cheat.num_cheats].enabled = (data [0] & 4) == 0;	Cheat.c [Cheat.num_cheats].byte = data [1];	Cheat.c [Cheat.num_cheats].address = data [2] | (data [3] << 8) |  (data [4] << 16);	Cheat.c [Cheat.num_cheats].saved_byte = data [5];	Cheat.c [Cheat.num_cheats].saved = (data [0] & 8) != 0;	memmove (Cheat.c [Cheat.num_cheats].name, &data [8], 20);	Cheat.c [Cheat.num_cheats++].name [20] = 0;    }    fclose (fs);    return (TRUE);}bool8 S9xSaveCheatFile (const char *filename){    if (Cheat.num_cheats == 0)    {	(void) remove (filename);	return (TRUE);    }    FILE *fs = fopen (filename, "wb");    uint8 data [28];    if (!fs)	return (FALSE);    uint32 i;    for (i = 0; i < Cheat.num_cheats; i++)    {	memset (data, 0, 28);	if (i == 0)	{	    data [6] = 254;	    data [7] = 252;	}	if (!Cheat.c [i].enabled)	    data [0] |= 4;	if (Cheat.c [i].saved)	    data [0] |= 8;	data [1] = Cheat.c [i].byte;	data [2] = (uint8) Cheat.c [i].address;	data [3] = (uint8) (Cheat.c [i].address >> 8);	data [4] = (uint8) (Cheat.c [i].address >> 16);	data [5] = Cheat.c [i].saved_byte;	memmove (&data [8], Cheat.c [i].name, 19);	if (fwrite (data, 28, 1, fs) != 1)	{	    fclose (fs);	    return (FALSE);	}    }    return (fclose (fs) == 0);}

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