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📄 cheats.h

📁 著名SFC模拟器Snes9x的源代码。
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/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and *                           Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code  * (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and *                           Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */#ifndef _CHEATS_H_#define _CHEATS_H_struct SCheat{    uint32  address;    uint8   byte;    uint8   saved_byte;    bool8   enabled;    bool8   saved;    char    name [22];};#define MAX_CHEATS 75struct SCheatData{    struct SCheat   c [MAX_CHEATS];    uint32	    num_cheats;    uint8	    CWRAM [0x20000];    uint8	    CSRAM [0x10000];    uint8	    CIRAM [0x2000];    uint8           *RAM;    uint8           *FillRAM;    uint8           *SRAM;    uint32	    WRAM_BITS [0x20000 >> 3];    uint32	    SRAM_BITS [0x10000 >> 3];    uint32	    IRAM_BITS [0x2000 >> 3];};typedef enum{    S9X_LESS_THAN, S9X_GREATER_THAN, S9X_LESS_THAN_OR_EQUAL,    S9X_GREATER_THAN_OR_EQUAL, S9X_EQUAL, S9X_NOT_EQUAL} S9xCheatComparisonType;typedef enum{    S9X_8_BITS, S9X_16_BITS, S9X_24_BITS, S9X_32_BITS} S9xCheatDataSize;void S9xInitCheatData ();const char *S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte);const char *S9xProActionReplayToRaw (const char *code, uint32 &address, uint8 &byte);const char *S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram,				uint8 &num_bytes, uint8 bytes[3]);void S9xApplyCheats ();void S9xApplyCheat (uint32 which1);void S9xRemoveCheats ();void S9xRemoveCheat (uint32 which1);void S9xEnableCheat (uint32 which1);void S9xDisableCheat (uint32 which1);void S9xAddCheat (bool8 enable, bool8 save_current_value, uint32 address,		  uint8 byte);void S9xDeleteCheats ();void S9xDeleteCheat (uint32 which1);bool8 S9xLoadCheatFile (const char *filename);bool8 S9xSaveCheatFile (const char *filename);void S9xStartCheatSearch (SCheatData *);void S9xSearchForChange (SCheatData *, S9xCheatComparisonType cmp,                         S9xCheatDataSize size, bool8 is_signed, bool8 update);void S9xSearchForValue (SCheatData *, S9xCheatComparisonType cmp,                        S9xCheatDataSize size, uint32 value,                        bool8 is_signed, bool8 update);void S9xOutputCheatSearchResults (SCheatData *);#endif

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