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📄 spctool.cpp

📁 著名SFC模拟器Snes9x的源代码。
💻 CPP
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/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and *                           Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code  * (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and *                           Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */#include "snes9x.h"#include "spctool/dsp.h"#include "spctool/spc700.h"#include "spctool/soundmod.h"#include "apu.h"bool8 S9xOpenSoundDevice (int, bool8, int);void S9xSetPlaybackRate (uint32 rate){    DOpt		SmpOpt;        SmpOpt.Smp8bit=false;    SmpOpt.SmpMono=false;    SmpOpt.IntType=IntC;    SmpOpt.OldBRE=false;    SmpOpt.MixRout=1;    SetSPUOpt (rate, SmpOpt);//    so.playback_rate = playback_rate;//    so.err_rate = (uint32) (SNES_SCANLINE_TIME * FIXED_POINT / (1.0 / (double) so.playback_rate)); }bool8 S9xSetSoundMute (bool8 mute){    return (TRUE);}START_EXTERN_Cbool8 S9xInitSound (int mode, bool8 stereo, int buffer_size){    if (!(mode & 7))	return (TRUE);    S9xSetSoundMute (TRUE);    if (!S9xOpenSoundDevice (mode, stereo, buffer_size))    {	S9xMessage (S9X_ERROR, S9X_SOUND_DEVICE_OPEN_FAILED,		    "Sound device open failed");	return (FALSE);    }    return (TRUE);}void TraceSPC (unsigned char *PC, unsigned short YA, unsigned char X,	       SPCFlags PS, unsigned char *SP){    APURegisters.YA.W = YA;    APURegisters.X = X;    APURegisters.S = SP - IAPU.RAM;    IAPU.PC = PC;    IAPU._Carry = PS.C;    IAPU._Zero = !PS.Z | (PS.N << 7);    IAPU._Overflow = PS.V;    APURegisters.P = *(uint8 *) &PS;    S9xTraceAPU ();}bool8 S9xInitAPU (){    void		*SPCBase;               //Base pointer and aligned pointer to SPC RAM        SPCBase=malloc(131072);                  //Allocate memory for SPC RAM    IAPU.RAM=(uint8 *) InitSPU(SPCBase);                 //Initialize SPU w/ ptr to SPC RAM (Call only once)    S9xSetPlaybackRate (22000);    ResetSPU(20);                            //Reset SPU with pre-amp level of 30//    _SetSPCDbg(TraceSPC);                   //Install debug handler   return (TRUE);}void S9xResetAPU (){    ResetSPU(20);    IAPU.RAM [0xf1] = 0x80;    _FixSPC (0xffc0, 0, 0, 0, 0, 0xff);//    FixDSP ();}extern "C" void EDSP (uint8 *, int32);void S9xMixSamplesO (uint8 *buffer, int sample_count, int byte_offset){//    _EmuDSP (buffer + byte_offset, sample_count / 2);    EDSP (buffer + byte_offset, sample_count / 2);#if 0for (int i = 0; i < 32; i++)printf ("%02x,", *(buffer + byte_offset + i));printf ("\n");#endif}END_EXTERN_Cvoid S9xFixSoundAfterSnapshotLoad (){}void S9xSetSoundControl (int){}#ifdef DEBUGGERSTART_EXTERN_Cvoid S9xDeinitAPU (){}END_EXTERN_C#endif

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