📄 todo.txt
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- DONE: Fix C++ CPU_SHUTDOWN - Get/Set Byte/Word.- DONE: Pitch modulation.- DONE: Asm version NMI/IRQ problem.- DONE: 16 bit support to tile redraw code.- DONE: Write test for FIR filter code.- DONE: Puzzle Bobble and mode 4 - is mode 4 offset per tile? Yes.- DONE: Why doesn't the speech work properly in the MK* series, it used to in older versions? (Watches for ENVX to reach a particular value).- DONE: Hi res mode.- DONE: interlace mode.- DONE: Make envx reading switchable.- DONE: Add my improved ROM type detection code.- DONE: Snapshot to be called at anytime.- DONE: Hi-res with interlace graphics mode.- DONE: Finish mode 4 offset-per-tile support (Puzzle Bobble)- DONE: Fix 8-bit sound code.- DONE: Fix old-style joypad access via 0x4016 and 0x4017.- DONE: Remove gfx.cpp once transparency is working- DONE: Colour addition/subtraction (#2 attempt).- DONE: Build array to show what areas of memory are ROM - routine to build WriteMap array could use it. Also cheat code could use it.- DONE: Save ROM values before applying cheats.- DONE: Move command line parsing from unix.cpp into snes9x.cpp.- DONE: Change snapshot code so it can be called at any time - will need flag to stop graphics code rendering screen.- DONE: Improve hi-res support.- DONE: Add/sub support to tile redraw code.- DONE: Analyze ROM format of other copy of Yoshi's Island - DOOM could be in same format.- DONE: Add CPU_SHUTDOWN to asm version.- DONE: Fix WAI instruction on asm version not to skip SPC700 instructions.- DONE: Asm version crashes with X-Men Gem Wars.- DONE: Fix asm MainLoop to correctly setup flags and PC's in structures so snapshot saving works.- DONE: extern "C" all structures accessed by the asm code.- DONE: Fix sprite vertical scaling on a hi-res. interlaced screen.- DONE: Portable snapshot format.- DONE: AND, XOR and X-NOR graphics window combination modes.- DONE: Colour window.- DONE: Add mouse and SuperScope support.- DONE: Add GrIP support.- DONE: Add Micro$oft Sidewinder support.- DONE: Change DOS port to use new allegro v3.0 library.- DONE: Fix game genie codes support.- DONE: Replace printfs with more general output function.- Trigger sound register changes during/in sync with sound processing.- Exact sound CPU and sound generation sychronisation.- Write 65c816 test ROM.- Ignore ADRS value setting if channel is key'ed off.- Mode 6 - offset per tile, hi-res and interlace.- Change 65c816 code to only use _Zero flag rather than _Zero and _Negative.- Change 65c816 code to only increment PC after instruction has executed - makes CPU_SHUTDOWN code slightly simpler and might be faster.- Script to convert AT&T format code to NASM.- SyncSpeed broken when very slow frame drawing in use - hi-res. interlace. - Seems to be problem with Linux.- Replicate SNES ROM image throught ROM memory range.- Finish the SuperFX emulation.- Improve portability of code.- Change DOS port to use the SEAL sound library to get greater sound card compatibility.- Add DSP1 support.- Cycle counting on SPC700 emulation.- Re-write graphics and sound code in assembler.- GUI on the DOS port.- Fix mosaic effect on hi-res. modes.- Add fixed colour addition on the hi-res. modes.- Re-write SPC700 code in assembler (#2 attempt)- Revisit ROM loading code to see if can improve ROM type detection.- Clear old screen area if SNES screen changes size - coolworld changes from 239 to 224 lines.Graphics:- Mode 7 128 colour, priority-per-pixel mode. (Winter Skiing)- Mosaic effect and mode 7. (Street Fighter 2)- Mosaic effect and hi-res.- Mode 6 scroll offset-per-pixel and hi-res.- Fixed colour addition/subtraction on modes 2, 4 and 6 (hi-res.)- Mode 2, 4 and 6 horizontal scroll offset-per-pixel. (Chrono Trigger)- Full 15-bit colour addition/subtraction rather than the current 13-bit code.- Correct pixel priority when background is on both sub and main screens and colour transparency effects are switched on.- Pseudo 512 horizontal resolution (interpolation).Sound DSP/SPC700:- A few SPC700 instructions missing or their exact function not known: BRK, DAA, DAS and DIV.65c816:- Cycle counting not exact for some addressing modes.- 6502 emulation mode not fully supported.DSP1:- Mostly not working.SA1:- Completely missing.Reshedule HTimer trigger - not testing if enabled.
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