📄 3d.h
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/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and * Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code * (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and * Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */#ifndef _3D_H_#define _3D_H_#ifdef USE_OPENGL#include <gl/gl.h>#include <gl/glu.h>#include <gl/glaux.h>bool8 S9xOpenGLInit ();void S9xOpenGLResize (int width, int height);void S9xOpenGLDeinit ();#endif#ifdef USE_GLIDE#include <glide.h>typedef struct{ bool8 voodoo_present; GrVertex sq[4]; GrTexInfo texture; int32 texture_mem_size; int32 texture_mem_start; float x_offset, y_offset; float x_scale, y_scale; float voodoo_width; float voodoo_height;} GlideData;extern GlideData Glide;bool8 S9xGlideEnable (bool8 enable);void S9xGlideDeinit ();bool8 S9xGlideInit ();bool8 S9xVoodooInitialise ();#endif#endif
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