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📄 fxemu.h

📁 著名SFC模拟器Snes9x的源代码。
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/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and *                           Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code  * (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and *                           Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */#ifndef _FXEMU_H_#define _FXEMU_H_ 1/* Types used by structures and code */#ifndef snes9x_types_defined#define snes9x_types_definedtypedef unsigned char uint8;typedef unsigned short uint16;typedef unsigned int uint32;typedef unsigned char bool8;typedef signed char int8;typedef short int16;typedef int int32;#endif#ifndef TRUE#define TRUE 1#endif#ifndef FALSE#define FALSE 0#endif/* The FxInfo_s structure, the link between the FxEmulator and the Snes Emulator */struct FxInit_s{    uint32	vFlags;    uint8 *	pvRegisters;	/* 768 bytes located in the memory at address 0x3000 */    uint32	nRamBanks;	/* Number of 64kb-banks in GSU-RAM/BackupRAM (banks 0x70-0x73) */    uint8 *	pvRam;		/* Pointer to GSU-RAM */    uint32	nRomBanks;	/* Number of 32kb-banks in Cart-ROM */    uint8 *	pvRom;		/* Pointer to Cart-ROM */};/* Reset the FxChip */extern void FxReset(struct FxInit_s *psFxInfo);/* Execute until the next stop instruction */extern int FxEmulate(uint32 nInstructions);/* Write access to the cache */extern void FxCacheWriteAccess(uint16 vAddress);extern void FxFlushCache();	/* Callled when the G flag in SFR is set to zero *//* Breakpoint */extern void FxBreakPointSet(uint32 vAddress);extern void FxBreakPointClear();/* Step by step execution */extern int FxStepOver(uint32 nInstructions);/* Errors */extern int FxGetErrorCode();extern int FxGetIllegalAddress();/* Access to internal registers */extern uint32 FxGetColorRegister();extern uint32 FxGetPlotOptionRegister();extern uint32 FxGetSourceRegisterIndex();extern uint32 FxGetDestinationRegisterIndex();/* Get string for opcode currently in the pipe */extern void FxPipeString(char * pvString);/* Get the byte currently in the pipe */extern uint8 FxPipe();/* Option flags */#define FX_FLAG_ADDRESS_CHECKING	0x01#define FX_FLAG_ROM_BUFFER		0x02/* Return codes from FxEmulate(), FxStepInto() or FxStepOver() */#define FX_BREAKPOINT			-1#define FX_ERROR_ILLEGAL_ADDRESS	-2/* Return the number of bytes in an opcode */#define OPCODE_BYTES(op) ((((op)>=0x05&&(op)<=0xf)||((op)>=0xa0&&(op)<=0xaf))?2:(((op)>=0xf0)?3:1))extern void fx_computeScreenPointers ();#endif

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