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📄 dsp1.h

📁 著名SFC模拟器Snes9x的源代码。
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/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and *                           Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code  * (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and *                           Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */#ifndef _DSP1_H_#define _DSP1_H_// Simple vector and matrix typestypedef double MATRIX[3][3];typedef double VECTOR[3];enum AttitudeMatrix { MatrixA, MatrixB, MatrixC };struct SDSP1 {    bool8 waiting4command;    bool8 first_parameter;    uint8 command;    uint32 in_count;    uint32 in_index;    uint32 out_count;    uint32 out_index;    uint16 parameters [10];    uint16 output [10];    // Attitude matrices    MATRIX vMa;    MATRIX vMb;    MATRIX vMc;        // Matrix and translaton vector for    // transforming a 3D position into the global coordinate system,    // from the view space coordinate system.    MATRIX vM;    VECTOR vT;    // Focal distance    double vFov;    // A precalculated value for optimization    double vPlaneD;        // Raster position of horizon    double vHorizon;    // Convert a 2D screen coordinate to a 3D ground coordinate in global coordinate system.    void ScreenToGround(VECTOR &v, double X2d, double Y2d);    MATRIX &GetMatrix( AttitudeMatrix Matrix );};///////////////// DSP Commands ////////////////////// DSP1 Command 02hstruct DSP1_Parameter{    DSP1_Parameter( int16 Fx, int16 Fy, int16 Fz,		      uint16 Lfe, uint16 Les,		      int8 Aas, int8 Azs );    // Raster number of imaginary center    int16 Vof;	// -32768 ~ +32767    // Raster number representing    // horizontal line.    int16 Vva;	// -32768 ~ +32767    // X,Y coordinate of the point    // projected on the center of the screen    // (ground coordinate)    int16 Cx;	// -32768 ~ +32767    int16 Cy;	// -32768 ~ +32767};// DSP1 Command 0Ahstruct DSP1_Raster{    DSP1_Raster( int16 Vs );    // Linear transformation matrix elements    // for each raster    int16 An;    int16 Bn;    int16 Cn;    int16 Dn;};// DSP1 Command 06hstruct DSP1_Project{    DSP1_Project( int16 x, int16 y, int16 z );    int16 H;    int16 V;    int16 M;};// DSP1 Command 0Ehstruct DSP1_Target{    DSP1_Target( int16 h, int16 v );    int16 X;    int16 Y;};// DSP1 Command 04hstruct DSP1_Triangle{    DSP1_Triangle (int16 Theta, int16 r );    int16 S;    int16 C;};// DSP1 Command 08hstruct DSP1_Radius{    DSP1_Radius( int16 x, int16 y, int16 z );    int16 Ll;    int16 Lh;};// DSP1 Command 18hint16 DSP1_Range( int16 x, int16 y, int16 z, int16 r );// DSP1 Command 28hint16 DSP1_Distance( int16 x, int16 y, int16 z );// DSP1 Command 0Chstruct DSP1_Rotate{    DSP1_Rotate (int16 A, int16 x1, int16 y1);    int16 x2;    int16 y2;};// DSP1 Command 1Chstruct DSP1_Polar{    DSP1_Polar( int8 Za, int8 Xa, int8 Ya, int16 x, int16 y, int16 z );    int16 X;    int16 Y;    int16 Z;};// DSP1 Command 01h, 11h and 21hvoid DSP1_Attitude( int16 m, int8 Za, int8 Xa, int8 Ya, AttitudeMatrix Matrix );// DSP1 Command 0Dh, 1Dh and 2Dhstruct DSP1_Objective{    DSP1_Objective( int16 x, int16 y, int16 z, AttitudeMatrix Matrix );    int16 F;    int16 L;    int16 U;};// DSP1 Command 03h, 13h and 23hstruct DSP1_Subjective{    DSP1_Subjective( int16 F, int16 L, int16 U, AttitudeMatrix Matrix );    int16 X;    int16 Y;    int16 Z;};// DSP1 Command 0Bh, 1Bh and 2Bhint16 DSP1_Scalar( int16 x, int16 y, int16 z, AttitudeMatrix Matrix );// DSP1 Command 14hstruct DSP1_Gyrate{    DSP1_Gyrate( int8 Zi, int8 Xi, int8 Yi,		 int8 dU, int8 dF, int8 dL );    int8 Z0;    int8 X0;    int8 Y0;};// DSP1 Command 00hint16 DSP1_Multiply( int16 k, int16 I );// DSP1 Command 10hstruct DSP1_Inverse{    DSP1_Inverse( int16 a, int16 b );    int16 A;    int16 B;};START_EXTERN_Cvoid S9xResetDSP1 ();uint8 S9xGetDSP (uint16 Address);void S9xSetDSP (uint8 Byte, uint16 Address);END_EXTERN_Cextern struct SDSP1 DSP1;#endif

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