📄 c4.cpp
字号:
/* * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. * * (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and * Jerremy Koot (jkoot@snes9x.com) * * Super FX C emulator code * (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and * Gary Henderson. * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. * * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. * C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk). * * DOS port code contains the works of other authors. See headers in * individual files. * * Snes9x homepage: www.snes9x.com * * Permission to use, copy, modify and distribute Snes9x in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Snes9x or software derived from Snes9x. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so everyone can benefit from the modifications * in future versions. * * Super NES and Super Nintendo Entertainment System are trademarks of * Nintendo Co., Limited and its subsidiary companies. */#include <math.h>#include <stdlib.h>extern "C" {short C4WFXVal;short C4WFYVal;short C4WFZVal;short C4WFX2Val;short C4WFY2Val;short C4WFDist;short C4WFScale;static double tanval;static double c4x, c4y, c4z;static double c4x2, c4y2, c4z2;void C4TransfWireFrame (){ c4x = (double) C4WFXVal; c4y = (double) C4WFYVal; c4z = (double) C4WFZVal - 0x95; // Rotate X tanval = -(double) C4WFX2Val * 3.14159265 * 2 / 128; c4y2 = c4y * cos (tanval) - c4z * sin (tanval); c4z2 = c4y * sin (tanval) + c4z * cos (tanval); // Rotate Y tanval = -(double)C4WFY2Val*3.14159265*2/128; c4x2 = c4x * cos (tanval) + c4z2 * sin (tanval); c4z = c4x * - sin (tanval) + c4z2 * cos (tanval); // Rotate Z tanval = -(double) C4WFDist * 3.14159265*2 / 128; c4x = c4x2 * cos (tanval) - c4y2 * sin (tanval); c4y = c4x2 * sin (tanval) + c4y2 * cos (tanval); // Scale C4WFXVal = (short) (c4x*(double)C4WFScale/(0x90*(c4z+0x95))*0x95); C4WFYVal = (short) (c4y*(double)C4WFScale/(0x90*(c4z+0x95))*0x95);}void C4TransfWireFrame2 (){ c4x = (double)C4WFXVal; c4y = (double)C4WFYVal; c4z = (double)C4WFZVal; // Rotate X tanval = -(double) C4WFX2Val * 3.14159265 * 2 / 128; c4y2 = c4y * cos (tanval) - c4z * sin (tanval); c4z2 = c4y * sin (tanval) + c4z * cos (tanval); // Rotate Y tanval = -(double) C4WFY2Val * 3.14159265 * 2 / 128; c4x2 = c4x * cos (tanval) + c4z2 * sin (tanval); c4z = c4x * -sin (tanval) + c4z2 * cos (tanval); // Rotate Z tanval = -(double)C4WFDist * 3.14159265 * 2 / 128; c4x = c4x2 * cos (tanval) - c4y2 * sin (tanval); c4y = c4x2 * sin (tanval) + c4y2 * cos (tanval); // Scale C4WFXVal =(short)(c4x * (double)C4WFScale / 0x100); C4WFYVal =(short)(c4y * (double)C4WFScale / 0x100);}void C4CalcWireFrame (){ C4WFXVal = C4WFX2Val - C4WFXVal; C4WFYVal = C4WFY2Val - C4WFYVal; if (abs (C4WFXVal) > abs (C4WFYVal)) { C4WFDist = abs (C4WFXVal) + 1; C4WFYVal = (short) (256 * (double) C4WFYVal / abs (C4WFXVal)); if (C4WFXVal < 0) C4WFXVal = -256; else C4WFXVal = 256; } else { if (C4WFYVal != 0) { C4WFDist = abs(C4WFYVal)+1; C4WFXVal = (short) (256 * (double)C4WFXVal / abs (C4WFYVal)); if (C4WFYVal < 0) C4WFYVal = -256; else C4WFYVal = 256; } else C4WFDist = 0; }}short C41FXVal;short C41FYVal;short C41FAngleRes;short C41FDist;short C41FDistVal;void C4Op1F (){ if (C41FXVal == 0) { if (C41FYVal > 0) C41FAngleRes = 0x80; else C41FAngleRes = 0x180; } else { tanval = (double) C41FYVal / C41FXVal; C41FAngleRes = (short) (atan (tanval) / (3.141592675 * 2) * 512); C41FAngleRes = C41FAngleRes; if (C41FXVal< 0) C41FAngleRes += 0x100; C41FAngleRes &= 0x1FF; }}void C4Op15(){ tanval = sqrt ((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal); C41FDist = (short) tanval;}void C4Op0D(){ tanval = sqrt ((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal); tanval = C41FDistVal / tanval; C41FYVal = (short) (C41FYVal * tanval * 0.99); C41FXVal = (short) (C41FXVal * tanval * 0.98);}}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -